home *** CD-ROM | disk | FTP | other *** search
Text File | 1994-11-27 | 213.1 KB | 4,818 lines |
- DELUXE PAINT III
-
- Typed in by THE SOUTHERN STAR. Edited by PARASITE.
-
-
- CONTENTS
-
- INTRODUCTION.....................................................1
- What Can I Do with Computer Graphics.....................1
- About the Manual.........................................3
-
- CHAPTER ONE: WHAT'S NEW..........................................7
- The Major Additions......................................7
- Animation........................................7
- Extra Halfbrite..................................7
- Overscan Painting................................8
- More Brush Modes and Fill Types..................8
- Filled Freehand Shape Tool.......................8
- Filled and Outlined Shapes.......................8
- Improved Perspective Documentation...............9
- Improved Printing Controls.......................9
- Assorted Other Changes...................................9
- Flipping Pictures................................9
- More "About" Info................................9
- Automatic Outlines...............................9
- Brush Handles....................................10
- Choose Font Requester Replaced the Font Menu.....10
- Stenciled Brushes................................10
- More Preferences.................................10
-
- CHAPTER TWO: GETTING STARTED.....................................13
- Software.................................................13
- The Readme File..................................13
- Hardware.................................................14
- Organizing Your Disks....................................14
- Installing on a Hard Drive.......................14
- Power Up.................................................15
- Starting DeluxePaint.............................16
- Loading a Picture........................................17
-
- Quitting DeluxePaint.............................19
- Technical Support................................19
-
- CHAPTER THREE: A GUIDED TOUR.....................................23
- The Painting Screen......................................23
- The Title Bar....................................24
- The Menus........................................24
- The Palette......................................24
- The Color Indicator......................25
- Painting With the Mouse..........................26
- Picking Colors from the Screen...........27
- The Toolbox......................................28
- The Built-in Brushes.....................28
- The Painting Tools.......................28
- Anything Can Be a Brush..........................34
- Saving Your Work.................................35
- Looking Ahead............................................37
- Night and Day....................................37
- Fixing the Background............................38
- Animpainting.....................................39
- Animation Frames.........................39
- Animpainting.............................40
-
- CHAPTER FOUR: THE ELEMENTS.......................................43
- What You'll Need.................................43
- 1.The Custom Brushes.....................................44
- Ceating a Rectangular Brush......................44
- Creating an Irregular Shaped Brush...............45
- The Transparent Color............................45
- The background Color is Transparent......46
- The Corner Color Is Transparent..........46
- Changing the Transparent Color...........47
- A Brush Is a Little Picture......................48
-
- Additional Features..............................49
- Handle...................................49
- Perspective..............................49
- Fast FB..................................49
- 2.The Screen.............................................50
- Hiding the Tools and the Menu Bar................50
- Magnifying and Zooming...........................50
- Grids............................................51
- Symmetry.........................................53
- The Pages........................................54
- Switching Pages..........................54
- Page Size........................................55
- Scrolling the Page.......................55
- Screen Resolutions...............................55
- 3.The Palette............................................56
- The Color Palette Requester......................56
- Arranging Colors in the Palette..........57
- Creating Spreads.........................57
- Defining Ranges..........................58
- The Color Palette and Screen Formats.............58
- 4.The Tools..............................................59
- Modifying Tools..................................59
- 5.The Painting Modes.....................................61
- Extra-Halfbrite Mode.............................63
- 6.Text...................................................64
- 7.Keyboard Equivalents...................................66
-
- CHAPTER FIVE: USING PERSPECTIVE..................................69
- The Three Dimensional Model..............................69
- Rotating a Brush in 3D Space.....................70
- Resetting the Brush Rotation.............73
- The Angle Step...........................73
- Rotation Around the Handle...............74
- Screen Verus Brush Coordinates...........75
-
- Moving in 3D Space...............................78
- Moving on the Z Axis.....................78
- 3D Coordinates...........................79
- Laying Down the Brush to Move in 3D......79
- The Perspective Plane............................81
- The Perspective Horizon..................82
- The Angle of the Plane...................83
-
- CHAPTER SIX: PAINTING TUTORIALS..................................87
- Tutorial One:Modifying the Color Palette.................87
- A Reference Palette..............................88
- Creating Color Spreads and Ranges................93
- Gradient Fills...........................96
- Animation with Color Cycling.....................97
- Tutorial Two:Logos Unlimited.............................99
- Italicize........................................99
- Bend.............................................100
- Resize...........................................100
- Changing Colors..................................101
- Pattern Fill.....................................102
- Drop Shadows.....................................103
- Outlining the Logo...............................104
- The Outline Command......................105
- Gradient Fill....................................105
- Tutorial Three: The World of Stencils....................107
- Distant Snowcaps.................................107
- Sunrise in the Rockies...........................109
- Cutting Some Z's.................................110
- The Eyes Have It.................................111
- Fixing the Background............................111
-
- Tutorial Four: Putting Things in Perspective.............112
- Creating the Plane...............................113
- Building the Arch................................114
- Inserting the Seascape Picture...................116
- CHAPTER SEVEN: ANIMATION BASICS..................................119
- The Basic Model..........................................119
- Creating Frames..................................120
- Painting One Frame at a Time.....................120
- Painting with Animation..........................121
- Automatic Animation Using the Move Requester.............123
- Simple Moves in Three Dimensions.................123
- Simple Rotation..................................125
- Movement Along the Brush's Axes..................126
- Rotation on the Brush's Axes.....................127
- The Go Back Command..............................128
- Successive Moves Without Go Back.........129
- Successive Moves with Go Back............129
- Cyclic and Non-Cyclic Moves......................130
- Smooth Moves with Ease...........................133
- What's Left......................................134
- Animated Brushes.........................................135
- Creating a Small Animation.......................135
- Picking Up an AnimBrush..........................135
- Using the AnimBrush..............................136
- AnimBrush Settings...............................136
-
- CHAPTER EIGHT: ANIMATION EFFECTS.................................141
- Effects..................................................141
- Quick Effects....................................142
- Receding o Approaching Shapes............142
- Dissolve.................................142
- Expanding Circles........................143
- Trails...........................................144
- The Slinky.......................................145
-
- Curving Titles...................................146
- Tumbling 3D Objects..............................147
- Planetary Orbits--Brush Handles..................148
- Scrolling Background.............................149
- Filled Plane Effects.............................151
- Moving Ground............................151
- Rolling Horizon..........................151
- Amazing Bouncing Ball............................152
- Tips.....................................................154
- Spacing Tips.....................................156
-
- CHAPTER NINE: REFERENCE..........................................159
- I The Toolbox............................................159
- Built-in Brushes.................................160
- Dotted Freehand Tool.............................160
- Continuous Freehand/Filled Freehand Shape Tool...161
- Straight Line Tool...............................162
- Curve Tool.......................................164
- Fill Tool........................................164
- Airbrush Tool....................................168
- Unfilled/Filled Rectangle Tool...................168
- Unfilled/Filled Circle Tool......................169
- Unfilled/Filled Ellipse Tool.....................170
- Unfilled/Filled Polygon Tool.....................171
- Brush Selector...................................172
- Text.............................................173
- Grid.............................................175
- Symmetry.........................................176
- Magnify..........................................177
- Zoom.............................................177
- Undo.............................................177
- Clr..............................................178
- Color Indicator..................................178
- Palette..........................................178
-
- II Menu Items............................................179
- 1.Picture Menu...................................180
- Load.....................................180
- Save.....................................181
- Delete...................................182
- Print....................................183
- Flip.....................................185
- Change Color.............................185
- Spare....................................189
- Page Size................................190
- Show Page................................191
- Screen Format............................191
- About....................................194
- Quit.....................................194
- 2.Brush Menu.....................................194
- Load.....................................194
- Save.....................................194
- Restore..................................195
- Size.....................................195
- Flip.....................................196
- Edge.....................................196
- Rotate...................................196
- Change Color.............................197
- Bend.....................................198
- Handle...................................198
- 3.Mode...........................................200
- 4.Anim Menu......................................202
- Load.....................................202
- Save.....................................202
- Move.....................................203
- Frames...................................206
- Control..................................207
- AnimBrush................................209
- Method...................................210
-
- 5.Effect Menu....................................211
- Stencil..................................211
- Background...............................214
- Perspective..............................214
- 6.Prefs Menu.....................................219
- Coords...................................219
- Fast FB..................................220
- Multicycle...............................220
- Be Square................................220
- Workbench................................220
- Excl Brush...............................220
- AutoTransp...............................221
- No Icons.................................221
- AutoGrid.................................222
- 7.User Feedback in Menu Bar......................222
-
- APPENDICES...............................................225
- Appendix A: Memory Management....................225
- Appendix B: Keyboard Commands....................229
- Appendix C: The Player Utility...................235
-
- INDEX....................................................238
-
- INTROCUCTION
-
- DELUXEPAINT III is a graphics tool that can help you create works of art with
- an ease and precision that you may never have thought possible. After spending
- a little time with this manual,you'll be able to use the program to create
- colorful graphics in a fraction of the time it would take using more
- traditional techniques. You'll learn how to create perspective effects,how to
- create and save your own custom brushes,how to mix your own color palette fom a
- universe of 4096 possible colors,and how to create effective on-screen
- animations,to name just a few of DeluxePaint III's powerful features.
-
- You don't have to read every word of this manual to become proficient with
- DeluxePaint III. We've organized the information so you can quicly learn what
- you need to use the program,in a manner best suited to your style and
- experience. For example,you can learn by working through the painting tutorials
- in Chapter Six,or you can dive right into the program and use Chapter Nine,the
- Reference section,to answer any questions that might arise. You should read
- "About This Manual" at the end of this introduction,so you'll know where to
- find the information you want. After that,feel fee to use the manual as you see
- fit. Remember,however,that the more you read,the more you'll get out of this
- exciting program. Whatever approach you take,we welcome you to the world of
- computer-generated art.
-
- WHAT CAN I DO WITH COMPUTER GRAPHICS?
-
- If you're new to computer graphics,you may wonder what advantages DeluxePaint
- III can provide over traditional media. It's a fair question,and here's the
- answer. To begin with,DeluxePaint III is not a substitue for every kind of
- graphic medium. There'll always be a place for fine oils,watercolors,marble
- sculpture,and drafting tools for that matter. What DeluxePaint III can do is
- help you create prototypes of your designs more quickly and easily than any
- traditional medium,allowing you to move from inspiration to execution in
- minutes instead of hours. Indeed,if Leonardo Da Vinci were alive today,he would
- probably be using DeluxePaint III to design his masterwords. And his reasons
- for using the program would be the same as yours.
-
- 1
-
- First DeluxePaint III lets you do things that would be difficult,if not
- impossible,using traditional methods. For example,you can pick up any part of a
- picture and rotate it or flip it to create its mirror image. You can shrink or
- expand an image on the screen until it is just the right size,and then place it
- where it looks just right. Or you can create a mathematically precise tonal
- range for your colors just by specifying the beginning and ending shades and
- the number of step in between.
-
- Second,DeluxePaint III is just like a word processor for graphic art. You can
- move images from one part of the picture to another,or you can copy an image
- and paste it anywhere in your picture. You can create a forest of leaves just
- by drawing a single leaf and pasting it throughout your picture,or you can
- create clumps of leaves and paste those throughout your picture. In addition,
- you can make global changes to your artwork with ease. For example,if you
- decide that the blue border around a picture should be red,or that some flesh
- tones should contain a darker shade of tan,you can make the changes for the
- entire picture at one time,without having to do it element by element. Having
- created an element once,you don't need to create it a second time,if all you
- want to do is change one or more of its characteristics.
-
- Third,because you can save all your work on disk,you don't have to create
- everything from scratch each time you work on a design. And this lets you build
- up a library of images or clip art to use in future designs. Because you can
- save versions of your picture as you do,you can always return to an earlier
- state of a design and pick it up from there,if you like. Finally,because you
- can print as many originals of a picture as you need,or make unlimited copies
- of your data disks with no degradation from one generation to the next,there
- need never be just one original of a picture to lose or spill coffee on.
-
- Because of DeluxePaint III's ability to take you beyond traditional graphic
- media,you'll begin developing a "new way of seeing," a new approach to graphic
- art. You'll save yourself hours of tedium by finding new and more efficient
- ways to create old effects. We will explore some of these techniques in Chapter
- Three,but after a little experience you'll probably come up with your own.
- DeluxePaint III is the kind of software that invites experimentation,so feel
- free to play around with its various tools and effects. Remember,you can't hurt
- anything by experimenting with the software,and you may even discover an
- artistic side you never knew you had.
-
- 2
-
- ABOUT THIS MANUAL
-
- If you are new to computers and computer graphics,we suggest you begin with
- Chapter Two,"Getting Started". You'll learn how to start DeluxePaint III,how to
- load your pictures,and how to quit the program. You'll also learn about some
- fundamental DeluxePaint III tools and technizues through simple exercises. If
- you are a beginning computer graphics artist,you'll get the most out of the
- program by starting there,and then moving to Chapter Three,"A Guided Tour".
-
- If you already have some experience with graphics programs and are familiar
- with your Amiga,you may want to begin with Chapter Four,"The Elements",which
- describes each of DeluxePaint III's elements and explains how they interrelate.
- Each of the six elements(the Brushes,the Screen,the Palette,the Tools,the
- Painting Modes,and Text)work together to give you power and versatility. Here
- you'll learn how to create your own brushes,how to mix your own palette from a
- universe of 4096 colors,how to customize tools,and how to mix text and
- graphics.
-
- No matter what your level of expertise,Chapter Six,"Painting Tutorials",will
- help you understand some of DeluxePaint III's more complex features. These
- tutorials,designed with the assistance of professional graphic artists,
- concentrate on the more advanced uses of the program,such as the use of
- stencils(or friskets in the parlance of airbrush artists),color mixing,
- perspective,and color cycling to create animation effects. The time you invest
- working through these tutorials will pay off when interest as you become a
- proficient DeluxePaint artist.
-
- If you are already familiar with previous versions of DeluxePaint,Chapter One
- "What's New" is for you. That's where we describe the major changes and
- improvements in the program. For those of you who prefer to jump straight in
- without reading the documentation,Cahpter Nine,the Reference Section can answer
- any questions you may have. Chapter Nine documents every one of DeluxePaint's
- features by menu item,keyboard command,and tool icon. If you need a quick
- reference to any of DeluxePaint III's features,you can find it there.
-
- Finally,we have included a set of appendices to provide you with background
- informaion about the program. Appendix A provides information about memory
- usage and management;Appendix B supplies a complete list of keyboard
-
-
- 3
-
- equivalents for DeluxePaint III commands;and Appendix C offers a brief
- description of how to use the program's Player utility with your animations.
-
- 4
-
- THIS PAGE IS BLANK
-
- 5
-
- THIS PAGE IS BLANK
-
- 6
-
- CHAPTER ONE: WHAT'S NEW
-
- If you are already familiar with DeluxePaint II,we doubt that you want to spend
- a lot of time reading through this manual,but there are some sections of the
- manual you won't want to miss. This chapter briefly describes the major
- additions and improvements to the software and directs you to the areas where
- you'll find more information. For the straight-forward changes,the best place
- to find information quickly is in the Reference section.
-
- THE MAJOR ADDITIONS
-
- These are the big changes in either the software or the manual that every user
- should spend some time with.
-
- ANIMATION
-
- Of course,the big news is animation. DeluxePaint III gives you the ability to
- paint on multiple frames and then flip the frames to play the animation. You
- can create animations by:
-
- Painting each frame the old fashioned way.
- Painting your brush through three dimensional space with the Move
- requester.
- Painting while the frames flip-we call this animpainting.
-
- You can even pick up an animation as a brush and paint with it! Your brush
- works like a little animation,so you can combine many little animations into
- big ones with amazing ease. We've included an example "aquarium construction
- set" so you can try it out right away.
-
- Where to find more:You'll find information about DeluxePaint III's animation
- features in three chapters:Animation Basics,Animation Effects,and Reference. We
- strongly recommend that all users work through the two animation chapters for a
- step-by-step explanation of the features.
-
- EXTRA HALFBRITE
-
- DeluxePaine III supports Extra Halfbrite display mode and offers a new painting
- mode and two Fill Types. The painting mode makes it easy to paint shadows and
- highlights in Extra Halfbrite. The Fill Tyes let you paint shapes that shadow
-
- 7
-
- or highlight and create gradient fills using both the standard colors and their
- halfbrite equivalents.
-
- If your Amiga supports Extra Halfbrite,you should definitely check it out.
- You'll find information about Extra Halfbrite in the Reference and scattered
- through the manual in discussions of screen formats and painting modes.
-
- OVERSCAN PAINTING
-
- DeluxePaint III goes beyond giving you a page that is the right size for an
- overscan image. It gives you the ability to paint on an Overscan screen! You'll
- love it if you do video work. Just select Overscan in the Choose Screen Format
- requester. You'll find some additional information in the Reference and
- scattered through the manual in discussions of screen formats.
-
- MORE BRUSH MODES AND FILL TYPES
-
- There are two new brush modes:Tint and Extra Halfbrite. There are also four new
- Fill Types:Tint,Brush,Wrap,and Halfbrite.
-
- Finally,there's a new way to fill an area. You can now fill outward to the
- background color by holding down the Alt key when you click with the Fill tool.
- Here's how it works:change your background color to the color you want as the
- boundary for your fill;select the Fill tool;hold down the Alt key;and click
- inside the area you want to fill. This is especially useful for filling an area
- of many colors,such as a gradient.
-
- You'll find information about all of these features in the Reference and
- scattered throughout the manual. You probably don't need to read about them--
- give them a try.
-
- FILLED FREEHAND SHAPE TOOL
-
- The Continuous Freehand tool is now divided into the Continuous Freehand tool
- and the Filled Freehand Shape tool. You don't need to read about this one,just
- use it.
-
- FILLED AND OUTLINED SHAPES
-
- You can now automatically paint filled and outlined shapes by holding down the
- Alt key when you click on a Shape tool. DeluxePaint paints your filled shape
-
- 8
-
- using the current settings in the Fill Type requester and then traces the shape
- with your current brush using the settings in the Spacing requester.
-
- IMPROVED PERSPECTIVE DOCUMENTATION
-
- Now that DeluxePaint III lets you animate in three dimensions,power users will
- want to use Perspective more than ever. We've changed the Perspective tutorial
- and added a chapter,Using Perspective,to help you get started with this
- important feature. There is also a new key for moving in the third dimension.
- You'll learn about it in the new chapter,in the new tutorial,and in the
- Reference.
-
- IMPROVED PRINTING CONTROLS
-
- We've added some extra options for printing that we think some of our users
- will find useful. See the Reference for more.
-
- ASSORTED OTHER CHANGES
-
- This is a list of changes you should know about,but probably don't need to read
- about beyond this listing. If you do want to know more,you'll find information
- about these in the Reference.
-
- FLIPPING PICTURES
-
- You can flip your entire picture horizontally or vertically without having to
- pick it up as a brush. See Flip in the Picture menu.
-
- MORE "ABOUT" INFO
-
- The About box now contains more information about your current memory state.
-
- AUTOMATIC OUTLINES
-
- The Brush menu contains an Edge option with commands to add a one pixel outline
- to your brush or remove a one pixel outline.
-
- 9
-
- BRUSH HANDLIES
-
- You can now place the brush handle in any corner or offset from the brush in
- any direction. Take a look at the Handle option in the Brush menu.
-
- CHOOSE FONT REQUESTER REPLACED THE FONT MENU
-
- The Font menu is gone and now a simple right mouse button click on the Text
- tool brings up a Choose Font requester. The requester lets you choose fonts,
- sizes,and styles,and lets you see what the font looks like before you use it.
- If you choose a color font,DeluxePaint let's you load the color font palette.
- Better yet,you can access fonts in a different drawer or disk without going
- through all that loading or assigning nonsense.
-
- STENCILED BRUSHES
-
- In DeluxePaint III,your stencil also affects brush pick-up;the Brush Selection
- tool picks up only areas that are not locked by the stencil. This feature helps
- you pick up just the right area with ease,and if you want to pick up everything
- you can turn the stencil off while you make your selection.
-
- MORE PREFERENCES
-
- The Preferences menu contains a few more options:
-
- AUTOTRANSP(short for Auto Transparency)helps you pick up a brush from any solid
- background without picking up the background. If all of the corners of your
- selection are the same color,that color is the transparent color instead of the
- background color.
-
- NO ICONS lets you save files without icons to save space on your disks.
-
- AUTOGRID lets you choose whether or not your perspective grid is automatically
- resized when you select or load a new brush.
-
- 10
-
- PAGE 11 AND 12 BLANK
-
- CHAPTER TWO: GETTING STARTED
-
- This chapter briefly describes the contents of your DeluxePaint package and
- what computer hardware and software you will need to use DeluxePaint. Then it
- shows you how to:
-
- Organize your disks.
- Install DeluxePaint on a hard drive.
- Start DeluxePaint.
- Open a file.
- Quit the program.
-
- SOFTWARE
-
- Your DeluxePaint package contains three disks:
-
- The Program Disk contains the DeluxePaint III program and Preferences.
- The Art Disk contains images you can use in your work. These images are stored
- in drawers,labeled according to screen format or contents.
- The Animation Disk contains a few animation files and animbrushes to give you
- some ideas of what you can do with DeluxePaint III's animation features. It
- also contains a Player program for playing your animations outside of
- DeluxePaint III.(You'll find information about the Player in Appendix C).
- Finally,it contains a ReadMe file.
-
- THE README FILE
-
- Before you do anything else,read the ReadMe file on your Animation disk. This
- file contains information about the program that was not available before the
- manual went to press. To read the ReadMe file:
-
- Double-click on the ReadMe icon.
-
- This opens a text window that,at a minimum,lists the title,version number,and
- copyright information about the program. If you need help using the ReadMe file
- press h on the keyboard to see a screen of keyboard commands. To exit the
- ReadMe file:
- Press q on the keyboard.
-
- 13
-
- HARDWARE
-
- To use DeluxePaint you will need an Amiga,at least 1 megabyte of random access
- memory,a monitor,and extra diskettes for saving your work. Finally,if you
- intend to print the files you create,you will need a color printer. Consult
- your Amiga Users Guide for information about connecting printers and other
- peripherals to the Amiga.
-
- NOTE: If your Amiga has only one disk drive,we recommend that you don't double
- click on file icons to start DeluxePaint and load a file. Instead,start
- DeluxePaint and then load the file by choosing Load from the appropriate menu.
-
- ORGANIZING YOUR DISKS
-
- We assume that you already know how to initialize disks,copy disks,delete files
- and move files from one disk to another. If you are not familiar with all of
- these activities,we suggest you consult your Amiga Users Guide before going any
- further.
-
- Before you use your DeluxePaint disk,you should make one or more working copies
- of it to reduce the chance of anything happening to the original. Also make
- sure you have one or more blank initialized disks handy for saving your work.
-
- INSTALLING ON A HARD DISK
-
- If you own a hard drive,you will probably want to install DeluxePaint. The
- following steps assume that you started the computer with a standard Workbench
- that has been configured properly to support a hard disk. If you wish to
- install the program using some other method,feel free to do so.
-
- Create a Drawer named DeluxePaint on your hard disk.
-
- (Click the Empty Drawer icon to select it. Choose Duplicate from the Workbench
- menu. In a moment,a new drawer is created called "copy of Empty." Click the
- "copy of Empty" drawer to select it. Choose Rename from the Workbench menu.
- Press Del several times to erase the drawer name. Type "DeluxePaint" and press
- Return. You now have a drawer named DeluxePaint.)
-
- 14
-
- Insert the DeluxePaint program disk into a disk drive.
- Double click the program disk icon to view the contents of the disk.
- Click the DeluxePaint icon. Then hold down the Shift key and click the other
- icons. You now have the contents of the program disk selected.
- Hold down the Shift key and drag the icons so that the one you are pointing to
- is directly over the DeluxePaint drawer icon. Release the mouse button. Now the
- Workbench copies the three programs into your hard disk drawer.
- Replace the program disk with the DeluxePaint art disk. Double click the art
- disk icon to view the contents of the disk. Select all of the icons on the art
- disk just as you did with the program disk. Drag the icons onto the DeluxePaint
- drawer icon on your hard drive the same way you dragged the program icons
- above.
- Replace the art disk with the animation disk and drag the icons on the
- animation disk over to the DeluxePaint drawer just as you dragged the program
- icons above.
-
- You now have copies of the DeluxePaint program and the art and animation
- drawers on your hard disk.
-
- POWER UP
-
- When you are ready to begin,just follow these instuctions:
- Turn on your computer and monitor.(Amiga 1000 users,start by inserting
- Kickstart 1.2(or later)disk in the internal drive.)When the request for the
- Workbench disk appears on the screen,insert your working copy of DeluxePaint.
- The drive spins for a few seconds,and then the DeluxePaint disk icon appears at
- the top right hand corner of the screen.
- Double click the disk icon(move the pointer onto the icon and press the left
- mouse button twice in quick succession)to open the disk window.
-
- 15
-
- The disk window opens to reveal icons for the DeluxePaint program(the one that
- looks like a can of paint)and a number of drawers containing ready made images.
-
- STARTING DELUXEPAINT
-
- Double click the DeluxePaint pogram icon to start the application.
-
- When you start DeluxePaint,the program presents a equester(a window that
- require some input from you)inviting you to select a screen format. We'll be
- looking at some of these options later,but for now note that three of the
- settings are already highlighted("Lo-Res," "32" and "Load All"). These are the
- default settings,the ones the program automatically uses unless you specify
- othewise.
-
- CHOOSE SCREEN FORMAT
-
- FORMAT: NUMBER OF COLORS:
- LO-RES 320X200 2 16
- MED-RES 640X200 4 32
- INTERLACE 320X400 8 64
- HI-RES 640X400
-
- OVERSCAN
- PROGRAM LOADING:
- SWAP LOAD ALL OK
-
- Figure 2.1 Choose Screen Format Requester
-
- Click OK with the left mouse button to tell DeluxePaint to use the default
- settings.
-
- This last command brings you to the Painting Screen,with the painting area or
- page on the left and the Toolbox and Palette on the right(see Figure 2.2).
-
- 16
-
- Figure 2.2 DeluxePaint Screen
-
- If this is your first time using DeluxePaint,we recommend you work through the
- next chapter,where you will learn how to use many of DeluxePaint's tools and
- techniques.
-
- LOADING A PICTURE
-
- Before we leave this chapter,let's see how to load one of the pictures on your
- disk. Let's load the one called GORILLA.
-
- Move your cursor to the top of the sceen so that it is over the Title Bar.
-
- Whenever you move the cursor to the Title Bar,the cursor changes into a
- pointer.
-
- Press the right mouse button.
-
- The Menu Bar replaces the Title Bar and you see a row of menus. In addition,you
- see one of the menus extending down into the painting area.
-
- As you move you pointer from left to right along the Menu Bar,one after another
- of the menus extends down,each one displaying its selection of options. We will
-
- 17
-
- be looking at each menu item in detail later,but fo now we just need to use the
- first two options on the leftmost menu,the Picture menu.
-
- With the right button held down,move the pointer all the way to the left on the
- Menu Bar to produce the Picture menu options. With the button still held down,
- move the pointer down to Load,the first item on the list of options,and release
- the button. This displays the Load Picture Requester.
-
- LOAD PICTURE
-
- SPECIFY DRIVE
-
- DRAWER lo-res
- FILE
- DF0: DF1: RAM:
-
- # of Frames: 1
-
- LOAD CANCEL
-
- Figure 2.3 Load Picture requester
-
- Insert the Art disk in any disk drive and click the button in the Load
- requester to look at the contents of that disk. For example,if you have a two-
- floppy system,put the Art disk in your second drive and click the df1: button
- to read the contents.
-
- The message "Specify Drive" is replaced by a listing of the contents of your
- disk. You'll notice that the first item in the list is / Parent(Dir),which
- indicates that there is a directory(or drawer)level above the one you are in.
- DeluxePaint automatically opens the drawer for your current display mode the
- first time you use the Load Picture requester. Notice that the edit field
- beside Drawer in the middle of the requester shows you are looking at the
- contents of the lo-res drawer.
-
- You can scroll through these file names(not all of them are always visible at
- one time)by dragging the scroll box(the white rectangle within a dark vertical
- column on the right side of the requester)up and down. Just point to the scroll
- box,press the left mouse button,and drag it up or down. As soon as you release
-
- 18
-
- the button,the new file names appear in the window.
-
- You can also scroll through the file names one at a time by clicking the up and
- down arrows,or you can scroll one page at a time by clicking in the black areas
- above and below the scroll box.
-
- Click on the file named Gorilla.
-
- Notice that when you click on the file name the name appears in the edit field
- beside File. If you wanted,you could type the file name into the edit field,
- though it is usually easier to click it.
-
- Click Load.
-
- The disk drive spins for a few moments,and then the picture appears on the
- screen.
-
- QUITTING DELUXEPAINT
-
- To exit DeluxePaint,choose Quit from the Picture menu. If you have made changes
- to your document since it was last saved,DeluxePaint will ask whether you want
- to save your current changes. If you wish to save your changes before quitting,
- click Yes.(You'll find instructions on saving documents in the next chapter.)
- To exit without saving your document,click No.
-
- TECHNICAL SUPPORT
-
- If you have questions about DeluxePaint,and you can't find the answers in this
- manual,our Technical Support department can help. If your question is not
- urgent, please write to us at the following address:
-
- Electronic Arts Technical Support
- P.O. Box 7578
- San Mateo,CA 94403-7578
-
- 19
-
- Please be sure to include the following information with any correspondence:
-
- Which version of DeluxePaint you are using(You'll find this information in the
- About box in the DeluxePaint program.)
- Which Amiga model you are using(500,100,2000).
- Your Kickstart and Workbench version numbers.
- How much random access memory you have installed in your Amiga.
- Additional system configuration notes(for example,number of disk drives,type
- and make of monitor,printer,etc.)
-
- If you would like to speak to someone directly,call us at (415)572-2787 Monday
- through Friday between 8:30 am and 4:30 pm PST. Again,please be sure to have
- information about your version of DeluxePaint and your computer handy when you
- call. This information will help us help you more quickly.
-
- 20
-
- PAGE 21 AND 22 BLANK
-
- CHAPTER THREE: A GUIDED TOUR
-
- DeluxePaint has much to offer any user,whether amateur or professional. If you
- are new to computer graphics and to DeluxePaint,this section will introduce you
- to the new graphic medium through simple step-by-step exercises. Here you'll
- learn how to create some simple designs using the built-in brushes and tools,
- and how to save a picture onto a data disk.
-
- THE PAINTING SCREEN
-
- When you start up DeluxePaint and select your screen format,you are presented
- with the Painting Screen. Along the top of the screen you see the Title Bar and
- along the right side of the screen you see the Toolbox and Paint Set.
-
-
- Figure 3.1 The Painting Screen
-
- The area to the left of the toolbox is where you work on your pictures. This
- area is called the page. The normal page size is the same as the screen size,
- but in the next chapter you'll see that you can make the page much larger. When
- your page is larger than the screen,you can scoll the page by pressing the
- arrow(cursor)keys on the keyboard. When you use the arrow keys,think of them as
- moving the screen rather than the picture;pressing the down arrow moves the
- screen down,so it looks like the page is moving up.
-
- 23
-
- THE TITLE BAR
-
- The Title Bar lists the name of the program. It also lists the current brush
- mode,and (when you are using those options)the coordinates of the mouse and the
- current fill type. At the moment,this information probably doesn't mean
- anything to you,but as you become familiar with DeluxePaint,you'll find that
- the information in the Title Bar can save you a lot of time.
-
- THE MENUS
-
- The menus in DeluxePaint work just like other Amiga menus:point to the Title
- Bar and press the right mouse button to display the Menu Bar. Then,still
- holding down the mouse button,point to a menu name to open that menu. Finally,
- pull the highlight down to one of the menu options and release the mouse button
- to select that option.
-
- THE PALETTE
-
- The lower right corner of the Painting Screen contains the Palette,where you
- select the color you want to paint with. The number of colors in the palette
- depends on the screen format you are using. You'll learn more about screen
- formats and how they affect the number of color available when you read the
- next chapter,or you can skip ahead and look in the Reference under Screen Fomat
- in the Picture menu.
-
- 24
-
- Figure 3.2 Toolbox and Palette
-
- THE COLOR INDICATOR
-
- Directly above the Palette is the Color Indicator,a filled circle sitting on a
- black rectangle. Notice that the rectangle,the first color in the Palette,and
- the page are all the same color. The first color in the palette(black)is the
- default background color. If you were to paint with the background color
- directly onto the background,it would appear to have no effect,as if you were
- putting black paint onto a black canvas. As you'll see in a moment,painting
- with the background color is a way of erasing an image on the page.
-
- The circle in the Color Indicator shows the foreground color. This is the color
- your brush paints with. You can change this color at any time by clicking one
- of the other shades in the Palette with the left mouse button. Try it.
-
- Move the pointer to one of the colors in the palette and click.
-
- Notice that the circle above the Palette changes to show the new foreground
- color. Click the other colors and see how the circle changes each time. You can
-
- 25
-
- do the same things with the background color,by clicking with the right mouse
- button.
-
- Move the pointer to one of the colors in the Palette and click the right
- button.
-
- Notice that although the rectangle surrounding the circle is now filled with
- the new background color,the painting area itself is still the old background
- color. This is because DeluxePaint assumes that you want to maintain the old
- background color as a "wash" over the new background color,and will keep it
- there until you clear the painting area. Try it now.
-
- Click the button labeled CLR directly above the Palette. This clears the screen
- of the old background color and replaces it with the new one.
-
- Before you do anything else,let's get acquainted with one of the most important
- tools in the Toolbox,the Undo button. Located to the left of the CLR button,the
- Undo button will generally "undo" your last painting action.
-
- Click Undo now to bring back the old background color.
-
- Undo reverses your last action,provided there has not been an interventing
- mouse click,so if you were to click CLR twice,for example,clicking Undo would
- not reverse the clear command.
-
- PAINTING WITH THE MOUSE
-
- Now that you've seen how to choose colors from the Palette,let's put brush to
- paper and create our first freeform drawing.
-
- Select a foreground and a background color by clicking with the appropriate
- buttons on the palette. Choose contrasting colors,such as blue for the
- foreground and light gray for the background.
-
- Click CLR to cover your page with the background color.
-
- 26
-
- Move the pointer over to the page(where it turns into a cross-hair)and, while
- holding down the left mouse button,draw a figue on the screen. Don't worry
- about quality for the moment--asquiggly line or a rough circle will do.
-
- Now press the right mouse button and draw over your first figure.
-
- Notice that the right mouse button has the effect of erasing your drawing,
- although what you are actually doing is painting over it with the background
- color. The rule here is simple:use the left mouse button for painting with the
- foreground color,and the right button for painting with the background color.
- Notice that this parallels the rule we noted above for selecting colors from
- the Palette:select the foreground color by clicking with the right button.
-
- Before we move on,let's scroll the page a bit so you see how this works.
-
- Draw a little scribble on the screen so you'll be able to see it move. Now
- press the down arrow on your keyboard to move the screen down to see lower on
- the page.
-
- As we mentioned earlier,the page is normally the same size as the screen.
- You're able to scroll a little down and to the right now,because the Title Bar
- and Toolbox are hiding part of the page.
-
- PICKING COLORS FROM THE SCREEN
-
- So far you've been selecting your colors by clicking the colors in the Palette.
- If you like,you can also select your colors directly from the screen. This is
- useful if you are working on fine details,or if you are working with many
- shades of the same basic color. For example,if you are painting a rose and are
- using eight different shades of red,it might be easier to pick the color you
- need directly from the screen where you are working.
-
- To do this,click on the Color Indicator and move the pointer back to the
- screen. The pointer is labeled "Pick". Point to a color on the screen and click
- either the left or the right mouse button to select a new foreground or
- background color.(An even easier way to select a color from the screen is to
- use the keyboard equivalent. Press the comma(,)key to get the Pick pointer and
- then click a color.)
-
- 27
-
- Practice painting with the mouse for a while and try selecting colors from the
- screen. Remember,you can always click Undo to reverse your last action,or CLR
- to clear the screen and start afresh. As soon as you're ready,move on to the
- next section,where we will be examining DeluxePaint's collection of brushes and
- tools.
-
- THE TOOLBOX
-
- THE BUILT IN BRUSHES
-
- So far you've been painting with the single pixel brush that's selected when
- you first load DeluxePaint(a pixel,short for picture element,is the smallest
- unit observable on the screen). DeluxePaint includes ten built in brushes:four
- round ones,four square ones,and two made up of a number of separate pixels. The
- built in brushes are at the very top of the Toolbox.
-
- To select a brush,move the pointer over the brush shape and click with the left
- mouse button.
-
- Note that clicking a brush selected,paint as before,using the left button to
- draw with the brush color and the right button to draw(or erase)with the
- background color.
-
- In the next section we will be looking at the other drawing tools and seeing
- how they interact with the brushes.
-
- THE PAINTING TOOLS
-
- The ten icons below the brushes(in two columns of five)control the painting
- tools. Because any brush can operate with any given painting tool(except the
- Text tool),you have a wide variety of combinations at your fingertips.
-
- 28
-
- To select a tool,click it with the left mouse button.
-
- We'll describe the tools in order,moving left to right and top to bottom:
-
- THE DOTTED FREEHAND TOOL allows fast freehand drawing. No matter how fast you
- draw with this tool,it keeps up with you,making it ideal for sketching out a
- shape quickly before concentrating on the intricate details. Note,however,that
- the faster you go,the bigger the gaps in your drawing. Once you have roughed
- out a shape with the Dotted Freehand Tool,you can then refine your image using
- some of the other tools at your disposal. Try drawing with it using some of the
- other brushes to get a feeling for how it works.
-
- THE CONTINUOUS FREEHAND/FREEHAND SHAPE TOOL. Because it produces unbroken
- lines,but doesn't keep up with you if you draw fast,the Continuous Freehand
- tool is better suited for slower,more painstaking drawing. Note,however,that
- the smaller the brush,the better it is at keeping up.
-
- Try the Continuous Freehand tool with different brushes and see how brush size
- affects speed.
-
- Notice that the Continuous Freehand Tool icon has a diagonal line running from
- its top to its bottom left corner. This is because it is actualy two tools in
- one the top left one draws unbroken freehand lines,while the one at bottom
- right creates freehand shapes filled with the current foreground or background
- color.
-
- To create a filled shape:
-
- Click the lower right part of the Continuous Freehand tool and paint any shape.
-
- This time,when you release the mouse button,the shape you paint is filled with
- either the foreground or background color,depending on which mouse button you
- press when you paint the shape. If you release the mouse button before you
- close the shape,DeluxePaint closes the shape for you with a straight line from
- your cursor position to where you began the shape.
-
- 29
-
- THE STRAIGHT LINE TOOL lets you draw straight lines just by clicking and
- dragging the mouse. Here's how it works:
-
- First,click on the Straight Line tool to activate it,and then move the cross-
- hair to the point on the page where you would like the line to begin.
-
- Now press the left mouse button to anchor the line at that point,and,while
- holding the button down,drag the mouse to the point where you want the line to
- end.
-
- When you release the button,you have a straight line in your selected brush
- color and brush size. Note that you can also draw straight lines with the
- background color by using the right mouse button.
-
- THE CURVE TOOL draws curved lines between two points on the painting area. It
- works just like the Straight Line tool except that it requires an additional
- mouse click to complete the process. Here's how:
-
- Select the Curve tool and anchor the curve by pressing the mouse button. Drag
- it to the point where you want the curve to end,and release the button.
-
- Now,as you move the mouse away from the end points,you'll notice that the line
- is still "active,"behaving as though it were a rubber band attached to the
- cross-hair. Accordingly,the line will curve to follow the cross-hair wherever
- you drag it.
-
- As soon as the curve is the right shape,click the mouse button to freeze it at
- that position.
-
- With a little practice,you'll be able to make curves of any shape and size,
- giving you much more flexibility than any collection of plastic templates with
- their limited selection of shapes and sizes. Try joining a series of curves to
- make flowing shapes and sizes. Try joining a series of curves to make flowing
- shapes with changes in curve direction.
-
- THE FILL TOOL fills any enclosed shape with the current foreground or
- backbround color.
-
- To use the Fill tool,click the icon with the left button,move the cursor(which
- now looks like a paint can)to an enclosed shape,and click one of the mouse
- buttons.
-
- 30
-
- You can fill the shape with the current foreground color by clicking the left
- button,and with the current background color by clicking the right button,and
- with the current background color by clicking the right button. Note that the
- Fill tool fills all the way to the boundaries of an enclosed shape. If the
- shape is not completely enclosed(that is,if there is a hole in the perimeter),
- the paint will "leak" through and fill the entire page. If this ever happens,
- you can stop the filling process by pressing the Spacebar. This aborts the
- current Fill command and returns the screen to its pre-command state.
-
- The paint can spout--the part you must put inside the enclosed shape--is the
- small(one pixel)gap at the base of the icon. With careful maneuvering,you can
- fill a space as small as one pixel,so long as the point coincides with that
- space.
-
- THE AIRBRUSH is a full-featured airbrush with adjustable tips and nozzels. By
- using the Airbrush in combination with the different brushes,you can create a
- variety of effects,ranging from a fine one-pixel spray to a coarse spray made
- with the big brushes. In the following chapter we will see how to adjust the
- width of the spray,but for now let's try it as it is.
-
- Click the Airbush icon with the left button,and then try painting with it using
- the various brushes.
-
- Try it with the three-and five-pixel brushes,and then try it with the big
- brushes. Note that,just like a regular airbrush,if you keep the mouse button
- pressed without moving the mouse,the paint continues to build up in one spot.
-
- THE RECTANGLE TOOL lets you draw squares or rectangles,either unfilled or
- filled with the current brush or background color. Like the Continuous Freehand
- took,the Rectangle tool has a diagonal line running from its top right to its
- bottom left corner. Let's try making a few rectangles.
-
- Click the top left half of the icon with the left mouse button. Move the
- pointer onto the painting area(where it changes into a large cross-hair),press
- the left mouse button to anchor one of the corners of the rectangle,and,while
- holding the mouse button down,drag the mouse away from the anchor point.
-
- 31
-
- You can drag the mouse down and to the right(in which case the first button
- press anchors the rectangle's top left corner),or in any other direction you
- wish. In any case,the rectangle is completed as soon as you release the button.
- Note that it is unfilled and bordered by the current foreground color. You can
- also create an unfilled rectangle bordered by the background color by using the
- right mouse button. First,click another color on the Palette with the right
- mouse button,and then make a rectangle using the right mouse button.
-
- To create a filled rectangle,click the lowe right part of the Rectangle icon
- and repeat the procedure above.
-
- This time,the rectangles you create will be filled with either the foreground
- or the background color,depending on which mouse button you press when you
- create the rectangle.
-
- Incidentally,if you hold down the Shift key as you draw,you can constrain the
- rectangle so that its height and width are equal.(Note:because the Amiga's
- pixels are not perfectly square,"constrained" rectangles will not appear square
- on the screen. You can compensate for this at the printing stage,or by
- selecting Be Square from the Prefs menu. See the discussion in the Reference
- Section under Prefs menu.)
-
- THE CIRCLE TOOL works like the Rectangle tool,above:
-
- Click the top left part of the icon with the left mouse button to get an
- unfilled shape,or the bottom right to get a filled shape. Move to the painting
- area,then press and drag with the left button to create a circle with the
- current foreground color,or with the right mouse button to create a circle
- bordered or filled with the current background color.
-
- Notice that circles are painted from the center outward,so it's easy to put a
- circle around anything just by starting to paint from where you want the center
- of the circle.
-
- THE ELLIPSE TOOL works just like the Circle tool,except that it is still
- "active" after you release the mouse button. Try it.
-
- Click the icon with the left mouse button(remember,top left for unfilled,and
- bottom right for filled shapes),move the pointer to the painting area,and draw
-
- 32
-
- an ellipse by dragging the mouse. Now release the button.
-
- Note that even though you have released the button,the ellipse continues to
- change shape as you drag the mouse around.
-
- As soon as your ellipse is just the right shape and size,press down the mouse
- button and hold it there.
-
- Now you can rotate your ellipse until it has just the right tilt.
-
- Move your cursor around the ellipse with the mouse button still held down and
- watch your ellipse rotate. When it is in just the right position,release the
- mouse button.
-
- When you complete your ellipse,the small cross-hair changes into the large
- cross-hair to let you know that DeluxePaint is ready for the next ellipse.
-
- THE POLYGON TOOL lets you keep drawing straight lines until you have created a
- closed figure. Here's how it works:
-
- Click the Polygon tool with the left mouse button,move the cross-hair into the
- painting area and click the button once to anchor the starting point of your
- polygon,and then a second time to complete the first line,as if you were using
- the Straight line tool.
-
- You will notice that your cross-hair is still connected to the first line by a
- second straight line.
-
- Click the button again to finish that line,and so on until you have completed
- your polygon.
-
- The polygon is completed as soon as you click the button with the cross-hair on
- your starting point. If you are creating a filled polygon,it will be filled
- with the current foreground color if you complete the figure with a left button
- click,and the current background color if you complete it with a right button
- click.
-
- Because it can sometimes be a little tricky to end up on the exact pixel you
- started with,you can complete a polygon at any time by pressing the Spacebar.
-
- 33
-
- This automatically connects the last anchored point to the point of origin
- and,if it is a filled polygon,fills it with the current foreground color.
-
- Try drawing some five-pointed stars with the filled Polygon tool and see what
- happens.
-
- ANYTHING CAN BE A BRUSH
-
- We'll skip over the rest of the tools in the toolbox for now,except one. (The
- remaining tools will be covered in Chapter Four:The Elements.) The icon just
- below the Ellipse is the Brush Selector,a special tool that is an essential
- part of DeluxePaint's versatility. With the Brush Selector,anything can be a
- brush--any piece of artwork or text you put on the screen.
-
- To see it in action,click the Brush Selector,then move the cursor over to the
- painting area.
-
- Notice that your cursor is now a large cross-hair that reaches to the edges of
- the screen. Select one of the stars you made earlier by following the next
- step.
-
- Put the center of the cross-hair to the upper left of the star. Then,while
- holding down the left mouse button,drag the cursor to the lower right of the
- star,as if you were using the Rectangle tool to enclose the star in a box.
- Release the mouse button.
-
- When you release the mouse button,the cursor now has a copy of the star
- attached to it. This second star is your new brush!
-
- To stamp a star in a new location,click the left mouse button. There's no need
- to stop with one--go ahead and star-spangle the screen.
-
- We will be covering this powerful feature in greater depth in Chapter Four.
- However,there is one aspect of brush selection you should be aware of:if any
- parts of your brush consist of the current background color,those parts will be
- transparent. In other words,whenever you pick up a brush,it's as if you are
- picking up only the non-background colors;any background colors in the brush
- will remain invisible even after you change to a new background color. This
-
- 34
-
- means that you can create brushes with intricate outlines without fear of
- picking up a rectangle of the surrounding background color.
-
- Let's try one more trick.
-
- Click the Brush Selector again and select a star from the painting area,but
- this time use the right mouse button to drag the cross-hair over the star.
-
- Unlike the last exercise,which yielded two stars--one unmoving original,plus
- the one on your brush--this time you are picking up and moving just the one
- star. While the first feature lets you copy and move anything on the screen,the
- second lets you move images from one part of the screen to another,while
- leaving no trace behind.
-
- SAVING YOUR WORK
-
- Before we move on to the next chapter,where we'll be looking at DeluxePaint's
- basic elements,let's see how to save the pictures(or "files")you create. We'll
- begin by saving whatever you drew in the preceding sections.
-
- First,move the pointer up to the Menu Bar and to the left to the Picture Menu.
- Press the right mouse button to extend the menu,and then select Save.
-
- You are presented with the Save Picture requester.
-
- SAVE PICTURE
-
- SPECIFY
- DRIVE
-
-
- DRAWER LO-RES
- FILE
- DF0: DF1: RAM:
-
- SAVE CANCEL
-
- Figure 3.3. Save Picture requester
-
- 35
-
- Notice that the Save Picture requester is just like the Load Picture requester
- in almost every respect. It is through the Save Picture requester that you
- provide DeluxePaint with the information it needs to save your files.
-
- The bottom half of the Save Picture requester consists of the additional
- information DeluxePaint needs in order to save the file in its proper
- classification. The first of these,Drawer,tells DeluxePaint which drawer to
- save the file in. By using drawers to classify your pictures,you can keep
- related images together,in the same way you keep related papers together in one
- file folder. For example,the setting might be df0:lo-res,which means that the
- drawer exists on a disk in the internal drive("df0:")and that the drawer is
- named "lo-res". Directly below this box is one labeled File. This is where you
- enter the name of your picture the first time you save it.
-
- If you want to save your current creation,this is your chance to do so.
-
- Insert a blank,formatted disk in any drive. Click the button for the drive that
- contains the blank disk. Now click anywhere in the File gadget,type in the name
- you have chosen for your new file,and click Save.
-
- The disk drive will spin for a few moments;when the red light goes out,the file
- is saved.
-
- The next time you save this file(it's a good idea to save work in progress
- every 15 minutes or so,so that a power failure or other breakdown doesn't turn
- hours of work into a bitter memory),the Save Requester uses this same
- information,which means you won't need to type anything more unless you want to
- change the file name,if you want to save each version as a separate file. In
- that case,you would click the File gadget as before,backspace over the old
- filename(or over those parts you wish to change)and type in the new name. Or
- you could just keeping adding suffixes,such as 1,2,3,etc.,to signify succeding
- versions.
-
- You can specify drawer names in the same way: click in the Drawer gadget,
- backspace over the old name,and type in the new name. You can open any drawer
- already on the disk,but you cannot create one from the Save Requester. See your
- Amiga User Guide for information on creating new drawers.
-
- 36
-
- LOOKING AHEAD
-
- Before you move on to the next chapter,or off on your own to explore
- DeluxePaint,we want to show you a few of the interesting and powerful features
- of the program. You'll find more information about these features in other
- chapters of the manual. Perhaps this brief demonstration will pique your
- curiosity enough to make you read some more.
-
- NIGHT AND DAY
-
- This section demonstrates a little of what you can do by customizing your
- palette. You'll see how to customize your palette. You'll see how to customize
- your palette in the next chapter,but for now,we'll look at one of the effects
- you can create.
-
- Insert the Art disk in any drive. Choose Load from the Picture menu. Click the
- drive button for the drive that contains the Art disk,for example,df1:. Scroll
- down until you see the Tutorial drawer. Click on the Tutorial drawer and load
- the file named Seascape.
-
- Take a few moments to examine the picture carefully. Note,for example,that the
- palette is different from the one we were using before. This is because the new
- picture comes with its own Palette,which supersedes the old one. You can revert
- to the default Palette at any time through a simple menu selection. Let's try
- it now and see what happens.
-
- Pull down the Picture menu and drag the pointer down to Change Color. When you
- do,you will see a secondary menu appear to the right of the selected option.
- With the button still held down,move the pointer to the right and down the
- secondary menu until the option Default Palette is highlighted,and then release
- the button.(In the future,we'll describe choosing from a submenu in a simpler
- form: Choose Change Color>Default Palette from the Picture menu.)
-
- Did you see what happened? The new Palette was replaced by the default Palette,
- making the picture change from night to day! If you want to restore the
- original Palette,choose Change Color>Restore Palette from the Picture menu.
- This is just one example of the many ways you can make global(and dramatic)
- changes to a picture with just one action.
-
- 37
-
- FIXING THE BACKGROUND
-
- This section shows one a very powerful feature that lets you paint on your
- picture without fear of accidentally messing it up.
-
- With the Seascape picture on your screen,choose Background>Fix from the Effect
- menu.
-
- What you have just done is remarkably simple,and yet remarkably powerful. You
- have fixed the picture onto the background so that it cannot be removed. Try
- it.
-
- Click CLR and see what happens. That's right--nothing.
-
- The picture is fixed,which means you can draw over it anyway you like.
-
- Select a thick brush and scrawl on the picture. Do it with the airbrush if you
- like. Then scrawl using the right mouse button and see what happens.
-
- When you have the background fixed,painting with the right mouse button is
- truly erasing! Note that you can paint on the picture and then fix the
- background again to fix the new version. You can erase everything you painted
- since the last fix with a single mouse click. And you can "unfix" the
- background as easily as you fixed it:just choose Background>Free from the
- Effect menu. This restores everything back to normal,so that clicking CLR
- clears the entire picture.
-
- We'll look more closely at this feature in the next chapter when we look at
- custom brushes and the way they interact with the background. Meanwhile,feel
- free to experiment further with this feature. Art restorers should have it so
- easy.
-
- 38
-
- ANIMPAINTING
-
- We realize that you may have just started painting on a computer for the first
- time. But we'll take a daring leap forward to show you animating on a computer.
- Right now we'll show you a special kind of painting on multiple frames. Just
- follow the steps carefully,and you'll see some wonderful results.
-
- Choose AnimBrush>Load from the Anim menu. Insert the Animation disk in any
- drive and click the drive button for that drive. Click on the file named Bird
- and click load.
-
- When the requester closes,you'll have an animbrush of a bird attached to your
- cursor. An animbrush is special in that it is made up of many cels(short for
- cellophanes)that flip as you paint.
-
- Click the brush down once.
-
- Notice that now your brush looks different. Each time you click the button the
- brush moves to the next cel.
-
- Click the brush down again. Then go ahead and paint freehand across the screen
- to see all of the cels of the animbrush.
-
- ANIMATION FRAMES
-
- Above,we had you painting with an animbrush on a single screen. Now let's look
- at what happens if you paint one cel of the brush on each of several screens.
- This is one way to create animations in DeluxePaint III.
-
- Select light blue as your background color and clear the screen.
-
- Choose Frames>Set # from the Anim menu.(The Set Frame Count requester appears.)
- Enterr 20 in the Count field.(You do this by clicking at the right end of the
- field,backspacing over the existing number,and typing the new number.)Click OK.
-
- In a flash,you have 20 animation frames to paint on. Notice the numbers 1/20 on
- the left side of the Title Bar. This tells you that you are on frame 1 of 20
- frames. Without further ado,let's paint!
-
- 39
-
- ANIMPAINTING
-
- Animpainting is simply the process of painting at the same time the animation
- frames flip. In most ways it is like regular painting,since DeluxePaint flips
- the frames for you.
-
- Select the Straight Line tool. Hold down the Left Amiga key(the Commodore key
- on Amiga 500's),click the button and draw out a line from left to right across
- the screen.
-
- When you let go of your line,you'll see DeluxePaint paint your brush on each
- frame of your 20 animation frames.
-
- When DeluxePaint is finished painting,press the 5 key at the top of the
- keyboard.
-
- You'll see the bird fly. Press the 4 key if you want to see your animation play
- continuously. Press Spacebar to stop the animation.
-
- IN THIS CHAPTER YOU:
-
- Painted with the mouse using several painting tools.
- Created custom brushes.
- Learned how to save your work.
- Took a quick peek at palette changes,fixed backgrounds,animbrushes,and
- animpainting.
-
- Right now you might want to take a break,but once you feel up to it,be sure to
- work through the next chapter,where you'll learn how to modify tools and work
- with many other powerful features of DeluxePaint.
-
- 40
-
- PAGE 41, AND 42 ARE BLANK
-
- CHAPTER FOUR: THE ELEMENTS
-
- In this chapter we examine the fundamental "elements" that make up DeluxePaint.
- If you have some experience with computer graphics software,you may want to use
- this chapter to learn how DeluxePaint handles features you may have encountered
- in other programs. As with any other part of this manual,however,you should
- feel free to skip around and read only those sections that interest you at the
- time.
-
- We have classified the elements as follows:
-
- The Custom Brushes examines DeluxePaint's custom brush capabilities. This part
- looks at the various techniques available for modifying a brush.
-
- The Screen deals with all those techniques that affect the entire DeluxePaint
- screen,such as switching pages,magnifying and zooming,gridding,symmetry,and
- screen resolutions.
-
- The Palette looks at DeluxePaint's color mixing and color cycling capabilities.
-
- The Tools looks at advanced tool techniques,and shows how to modify some of the
- standard tools to create just the right tool for the job.
-
- The Painting Modes deals with the various ways you can apply paint to a page or
- affect paint that is already there.
-
- Text shows how to select fonts,how to enter text,and how to move it about the
- page.
-
- Keyboard Equivalents takes a quick look at keyboard equivalents and how you can
- use them with the mouse button down.
-
- WHAT YOU'LL NEED
-
- To complete the examples in this section,you'll need your working copies of the
- DeluxePaint program disk and art disk. If you want to save your work,you'll
- need an initialized disk with a fair amount of available space for saving large
- files.
-
- 43
-
- To begin this section,start DeluxePaint and use the default screen format
- settings. If you already have the program running,we recommend that you restart
- so that the tools and option settings are all set to their defaults.
-
- 1 THE CUSTOM BRUSHES
-
- As we saw in the Guided Tour in Chapter Three,DeluxePaint's "anything can be a
- brush" feature lets you select any image on the screen and define it as a
- brush. Thus,you can keep a selection of images on the spare page and move them
- over to the main page by picking them up as brushes. In addition,you can load
- and save brushes as though they were pictures.
-
- CREATING A RECTANGULAR BRUSH
-
- To create a brush out of an on-screen image:
-
- Click the Brush selector with the left mouse button.(The icon becomes
- highlighted but does not change shape.)
-
- Hold down the mouse button and drag the large cross-hair to form a rectangle
- around the image you want to pick up. When you release the mouse button,an
- exact copy of the image is attached to your arrow cursor.
-
- You can now paint with your new brush or use it to create filled or unfilled
- shapes,just as you would with any of the built-in brushes.
-
- You can drag the Brush Selector cross-hair around an on-screen image using
- either the left or the right mouse button. As we have already seen,when you use
- the left button,DeluxePaint makes a duplicate of the image and attaches it to
- the arrow cursor,while leaving the original image in place on the page. We also
- saw that if you use the right mouse button to surround the image,the image
- itself becomes the brush,as if the original image had been lifted up off the
- page. This technique provides an ideal method for picking up objects and moving
- them around the page as you experiment with different compositions.
-
- 44
-
- In particular,the combination of right-button brush selection and Fix
- Background(which we covered briefly in the Guided Tour)lets you lift any
- complex shape off a fixed background(provided the shape was applied after the
- background was fixed),without lifting up any of the background. DeluxePaint
- preserves in memory all those parts of a fixed background that are covered by
- unfixed shapes,which means that you can move the shapes around the page and
- uncover the previously hidden background.
-
- CREATING AN IRREGULAR SHAPED BRUSH
-
- As we saw earlier,clicking the Brush Selection tool once with the left button
- lets you draw a rectangle around any image on the page. Clicking it a second
- time lets you corral any image,thereby letting you pck up shapes from a
- "crowded" background. To corral an image:
-
- Click the Brush Selector tool twice.(The icon becomes highlighted and changes
- to a polygon shape to show that you have the polygon brush selector.
-
- Click around the shape you wish to define,just as if you were describing a
- polygon around it with the Polygon tool(see "The Toolbox" in Chapter Three). As
- soon as you complete the polygon,the complex shape becomes your new brush.
-
- Note that the left button-right button convention works here as well:corralling
- the shape with the left button duplicates the shape,while corralling with the
- right button lifts it up off the background. Note also that this corralling
- function works just like the Polygon tool in one more important respect:
- pressing the Spacebar completes the polygon for you,so you don't have to search
- for the starting pixel in order to complete it.
-
- THE TRANSPARENT COLOR
-
- When you pick up a custom brush(with either the left or right button),some
- parts of your brush may be transparent. There are two rules for determining
- which color is transparent:
-
- 45
-
- If AutoTrans is turned off(the default setting),or if any one corner of the
- brush is a different color from the others,the current background color is
- transparent.
-
- If AutoTransp in the Prefs menu is turned on and every corner of your brush is
- the same color,that color is transparent.
-
- Let's see how these two rules work in practice with a couple of brief examples.
-
- To set up for our example,click Color 1(black)with the right mouse button to
- make it the background color,click CLR to clear your screen,and then scrawl
- randomly over the screen with any colors and the Dotted Freehand Tool.
-
- THE BACKGROUND COLOR IS TRANSPARENT
-
- Now you should have a black screen with several colors scrawled over it and
- Color 1(black)is your background color.
-
- Click the Brush Selector icon,move the cross-hair to the painting and select a
- rectangular area that contains some black.
-
- When you release the mouse button,you'll have a brush in which the black areas
- are transparent because black was the background color(as shown in the Color
- Indicator)when you selected the brush. Move the brush around to confirm this:
- the painting shows through the areas where there used to be black. Any parts of
- the brush that consisted of background color when the brush was first created
- remain transparent,even after you change background colors. But if you want to
- change the transparent color,you can do that to,we'll show you that in a
- moment.
-
- THE CORNER COLOR IS TRANSPARENT
-
- Now let's see what happens when you select an area with all corners the same
- color.
-
- Display the Prefs menu and choose the AutoTransp option.(Display the menu again
- to confirm that AutoTransp now has an asterisk(*)beside it. This means that it
- is on.)
-
- Click the Brush Selector twice to get the polygon selector. Select an
- irregularly shaped area by clicking to form a polygon of any shape.
-
- 46
-
- Make sure that you alwasy click on the same color,but not on black(since this
- is the background color and won't illustrate what we want to see).
-
- When you release the mouse button,you'll have a brush in which the color you
- clicked on is transparent because you have AutoTransp turned on,and all corners
- of your brush were the same color.
-
- We used the polygon Brush selector for our example,but the AutoTransp option is
- especially useful for picking up a shape from any solid background without
- having to change the current background color.
-
- CHANGING THE TRANSPARENT COLOR
-
- You can change which color in your brush is transparent by choosing a new
- background color and then choosing Change Color>Change Transparency from the
- Brush menu. Let's try a quick example.
-
- Click the Brush Selector and select a rectangular area that contains some of
- the current background color so that your brush has some transparent areas.
-
- Choose a new background color by clicking in the Palette with the right mouse
- button.
-
- Notice that simply changing the current background color does not change the
- transparent areas of your brush. You accomplish that with the next command.
-
- Choose Change Color>Change Transparency from the Brush menu.
-
- The transparent areas of your brush change from the areas of the original
- background color to the areas of the current background color. You can do this
- as many times as you like to change transparent areas.
-
- 47
-
- A BRUSH IS A LITTLE PICTURE
-
- You can treat brushes just like full pictures. Brushes even have their own menu
- (the Brush menu,the second one from the left),from which you can Load and Save
- Brushes just as you can other pictures. When you load a saved brush,it comes
- equipped with its own palette,the one that was in effect when the brush was
- first saved. If the current picture is using a palette different from that of
- the newly-loaded brush,you can change the current palette to the brush's
- palette by selecting Change Color>Use Brush Palette from the Picture menu. On
- the other hand,if you want to use the newly-loaded brush with the curent
- palette,select Change Color>Remap from the Brush menu. The other items in the
- Brush menu let you resize,reshape,and recolor brushes in various ways. See
- Tutorial Two for a series of exercises using items from the Brush menu.
-
- Your DeluxePaint disk contains a number of saved brushes,in addition to the
- ones used in the tutorials. Let's load one now just to see how it works:
-
- Select Load from the Brush menu. Insert the Art disk into any drive and click
- the drive button for that drive in the requester. Click the file named Bobsled
- and click Load.
-
- The Bobsled brush is attached to your cursor,but it's colors are not correct.
- Choose Change Color>Use Brush Palette from the Picture menu. Now paint with the
- brush.
-
- Do you see why this brush is called Bobsled? Feel free to experiment with some
- of the saved brushes. Select Use Brush Palette whenever you load a brush to
- ensure that you are seeing it as it was when it was saved. You might also try
- the one called "Fireworks,"but this time select MultiCycle from the Prefs menu
- and Cycle from the Mode menu,and then press the Tab key before you start
- drawing it. "Fireworks" comes complete with color cycling information,and is a
- spectacular example of the power of this feature. See Tutorial One for more
- demonstrations of color cycling.
-
- 48
-
- ADDITIONAL FEATURES
-
- The following are some additional features relating to custom brushes:
-
- HANDLE
-
- This feature,which is available from the Brush menu,allows you to specify
- whether your cursor will sit at the center of your custom brush,or at one of
- its corners. In the default setting the arrow cursor sits at the center of the
- custom brush. When you select Corner from the Handle submenu,the brush handle
- moves to the lower right-hand corner of the brush. Each successive choice of
- the Corner option moves the handle to a different corner.
-
- Once you have selected Corner,the brush handle attaches itself to the ending
- corner when you enclose a brush. For example,if you pick up your brush by
- dragging downward from left to right,the brush handle will attach itself to the
- lower right-hand corner,whereas if you pick up the brush by dragging upward
- from right to left,the handle will attach itself to the top left-hand corner.
-
- The Handle feature becomes important when you enter perspective mode(see below)
- because you can rotate a brush about its handle,whether the handle is at the
- center or on one of the corners.
-
- PERSPECTIVE
-
- DeluxePaint's Perspective feature(in the Effect menu)lets you rotate a brush
- about any of the three axes of three-dimensional space to define a plane of
- operation,and then work within that plane to create perspective effects.
- Perspective is a big subject to cover,so we've provided an entire chapter to
- cover it,Working with Perspective. If you are interested in 3D painting or in
- 3D animation,be sure to work though Chapter Five: Using Perspective.
-
- FAST FB
-
- With Fast FB selected(in the Prefs menu),lines,filled shapes,and unfilled
- shapes are drawn with a single pixel line instead of the full custom brush
- until you finish drawing,at which point your shape is repainted with the custom
- brush. Try painting an unfilled rectangle both ways to see how Fast FB works.
-
- 49
-
- 2 THE SCREEN
-
- Some of DeluxePaint's features affect the entire screen,while others,such as
- the tools and the brushes,affect the screen selectively. This section considers
- those features that have a screen-wide effect.
-
- HIDING THE TOOLS AND THE MENU BAR
-
- DeluxePaint lets you paint on the entire screen,even under the Toolbox and the
- Menu Bar.
-
- To remove these two items from the screen,press the F10 key. This removes them
- both if they are present. Press F10 a second time to bring them back.
-
- To hide just the Menu Bar(or to bring it back,if it's hidden),press F9.
-
- Note that you can still access the Menu Bar even while it's invisible.
-
- Move the cursor to the top of the screen(except the upper left corner)and press
- the right mouse button to display the Menu Bar. You can now select any menu
- item in the regular fashion.
-
- You can access the tools as well,even with the Toolbox hidden,through the
- keyboard equivalents. See your Reference Card for a list of keyboard commands.
-
- MAGNIFYING AND ZOOMING
-
- You can magnify any section of your work,and view it alongside the standard-
- sized image. To magnify a section of your work,
-
- Click the Magnify icon(the one that looks like a magnifying glass,above the
- Undo icon). When you move the cursor onto the page,it becomes a rectangular
- outline. Move the outline to the part of the image you want to magnify and
- click the left button.
-
- 50
-
- The part of the image included in the rectangle now appears magnified on the
- right part of the screen. You can now carry out any functions on either side of
- the screen using any of the tools in the Toolbox. You can scroll around your
- image using the four arrow keys;this moves the image around under the
- "magnifying glass." In addition,by pointing your cursor anywhere on the
- unmagnified portion of the screen and pressing the n key,you can magnify that
- part of the picture.
-
- Once you have magnified a part of your picture,you can increase or decrease the
- amount of magnification by clicking the Zoom tool.
-
- Click the Zoom icon with the left mouse button to increase the magnification,
- and click it with the right button to reduce the magnification.
-
- DeluxePaint's Magnify and Zoom tools let you carry out precision work on your
- pictures by magnifying each pixel up to 400 times its original size.
-
- To quit magnify mode,click the Magnify icon a second time.
-
- GRIDS
-
- The Grid lets you apply paint on the page in accordance with an invisible grid
- and restricts your painting tools to the grid points. To draw on a grid:
-
- Click the Grid icon with the left mouse button,then click the Dotted Freehand
- tool. Now paint on the screen.
-
- With Grid and the Dotted Freehand tool selected,you can paint only on the
- points of the grid,making it easy to fill the screen with a polka-dot pattern
- (we'll see other methods for pattern design later).
-
- You can also control the spacing between the points.
-
- Click the Grid icon with the right mouse button to bring up the Gridding
- requester. You can now set the spacing for both the X and the Y coordinates by
- typing in the actual spacing in the calibration boxes.(Note that the spacing is
- calibrated in pixels.)Click in the X-spacing text box,Delete or Backspace to
-
- 51
-
- remove the existing value,and then type in the new value--try 20. Do the same
- with the Y-spacing. Click OK.
-
- Now try painting on the new grid with the Dotted Freehand tool to see how the
- grid has changed.
-
- GRIDDING
-
- X-SPACING 8
- Y-SPACING 8
-
- ADJUST
- CANCEL OK
-
- Figure 4.1 Gridding requester
-
- You can also recalibrate the gridding by using a visual method(as opposed to
- the above text entry method):
-
- Click the Grid Tool with the right mouse button to display the requester. Click
- Adjust in the requester.(You are returned to the page with a cursor that looks
- like a matrix. This matrix represents the current grid values in graphic form.)
- To change the values,press and hold down the left mouse button,drag the mouse
- until the matrix is the desired size and shape,and then release the button.
-
- If you are in perspective mode and you click the grid icon with the right
- button,you will see the Perspective requester. This requester lets you set a
- grid for three-dimensional space and also lets you choose other Perspective
- settings.(See Chapter Five: Using Perspective or the description in the
- Reference of the Perspective>Settings option in the Effect menu.)
-
- 52
-
- SYMMETRY
-
- The Symmetry tool lets you paint symmetrically over the entire page at the same
- time. To paint symmetrically:
-
- Click the Symmetry tool with the left mouse button. Paint whatever you like
- using the Dotted Freehand tool.
-
- With symmetry selected,your brush is made up of a number of mirror images of
- itself. As you move the bush around,all the mirror images move as well,
- producing an effect much like that of a kaleidoscope. When you paint in
- symmetry mode,you are laying down a number of identical mirror images about a
- fixed origin. In all cases except the Dotted and Continuous Freehand tools,the
- mirror images are drawn after you release the mouse button. With the Dotted and
- Continuous Freehand tools,all the images are drawn at the same time.
-
- You can change the settings for the type of symmetry you use by clicking the
- Symmetry tool with the right mouse button. This brings up the Symmetry
- Requester. You'll find a brief explanation of each of the options in the
- Symmetry requester in the Reference section of this manual. For now,if you feel
- adventurous,try changing the settings and painting with different shapes.
-
- SYMMETRY
-
- POINT TILE
- CYCLIC MIRROR
- ORDER: 6
- PLACE
- CANCEL OK
-
- Figure 4.2 Symmetry requester
-
- Because the Tile lets you create an entire pattern just by drawing one of its
- elements,it is an ideal tool for textile designers. Together with Pattern Fill
- (discussed below),Tile can make a textile designer's life considerably easier.
-
- 53
-
- THE PAGES
-
- DeluxePaint gives you two separate and relatively independent pages to work
- with. You can use one of the pages for creating background images,and the other
- for creating foreground images. You can then move parts from one page to the
- other,or within each page until the composition is just right. As we shall see
- in a moment,the two pages are not entirely independent. For one thing,they
- share a common Palette,almost as if they were the same picture.
-
- SWITCHING PAGES
-
- When you first open a new file or load a picture from disk,DeluxePaint opens
- one of the two pages.
-
- To move from one page to the other,choose Spare>Swap from the Picture menu,or
- press the j key.
-
- When you do,you will notice that the Palette you were using in the first page
- follows you to the second page. This means that if you modify the Palette for
- one page and then switch to the other page,you end up modifying the second
- page's Palette as well. Note,however,that although the two pages share the same
- palette,you can have a different background color on each page. Because the
- background color is transparent,however(see discussion under The Custom brushes,
- above)any part of a brush consisting of background color will remain
- transparent even if you move it to the spare page with a different background
- color.
-
- In addition,because the Toolbox is not really part of the page(but actually
- sits "above" it),whatever tools you had selected before you switched will still
- be selected after you switch pages. This way,you can retain the same tool
- settings,giving you continuity as you work. Note that this continuity rule does
- not apply to the Fix Background and Stencil commands,which do not carry over
- from one page to the other. See the following section for information on fixing
- the background,and Tutorial Three in the next chapter for exercises involving
- the Fix Background and Stencil features.
-
- 54
-
- PAGE SIZE
-
- DeluxePaint lets you work on page sizes ranging from 320 pixels wide by 200
- pixels high,to 1008 pixels by 1008 pixels,depending on memory available. In
- addition to the three preset page sizes(Standard;Full Page;Overscan),
- DeluxePaint lets you specify any height and width through the Set Page Size
- requester. Todisplay this requester,choose Page Size from the Picture menu.
-
- If you are working on a page size larger than the screen,you can preview the
- entire page at any time by selecting the Show Page command from the Picture
- menu. You can return to your current page by clicking either mouse button.
-
- SCROLLING THE PAGE
-
- If you are working on a page that is larger than the screen,you'll want to
- scroll it at some point. You can do this with the arrow(cursor)key,but there is
- also a better way: place your cursor over the area you want to move to the
- center of the screen and press the n key. If the page can scroll that far,the
- area under your cursor will be centered in the screen. If the page isn't big
- enough to center the area,it will move as far as possible. Try it.
-
- SCREEN RESOLUTIONS
-
- DeluxePaint gives you a total of four different screen resolutions,with the
- ability to switch from one to another even during a single work session. Be
- aware,however,that changing screen formats in the middle of a job can result in
- loss of information(such as your current brush,the spare page,the last
- requester used,etc.),so it is important to save your work before changing
- screen formats. You should develop the habit of saving your work every 15 or 20
- minutes in any case,but it becomes especially important to do so if you are
- about to change formats.
-
- As we noted in the Guided Tour above,you are given the opportunity to select a
- screen format each time you start DeluxePaint,through the Choose Screen Format
- requester. In addition,you can display the Choose Screen Format requester at
-
- 56
-
- any time by selecting Screen Format from the Picture menu. Each screen format
- has its own limitations and memory requirements.
-
- CHOOSE SCREEN FORMAT
-
- FORMAT: NUMBER OF
- COLORS:
- LO-RES 320x200 2 16
- MED-RES 640x200 4 32
- INTERLACE 320x400 8 64
- HI-RES 640x400
- OVERSCAN
- PAGE SIZE: SCREEN KEEP SAME
-
- CANCEL OK
-
- Figure 4.3 Screen Format requester
-
- 3 THE PALETTE
-
- This section introduces you to the basics of the Color Palette. You can learn
- about the Color Palette requester by working through the tutorials in the next
- chapter or by reading the relevant parts of the Reference section(see Change
- Color in the Picture menu).
-
- THE COLOR PALETTE REQUESTER
-
- The Color Palette Requester lets you mix your own custom set of up to 32 colors
- from a universe of 4096. DeluxePaint lets you mix colors using either RGB(Red,
- Green,Blue)or HSV(Hue,Saturation,Value)color systems.
-
- To display the Color Palette requester,either choose Change Color>Palette from
- the Picture menu,or click the Color Indicator with the right mouse button.
-
- 56
-
- COLOR PALETTE
-
- 15 R G B H S V
- 12
- 8
- 4
- 0
- SPREAD EX COPY
- RANGE: 1 2 3 4 5 6
- SPEED
- CANCEL UNDO OK
-
- Figure 4.4 Color Palette Requester
-
- You can modify the currently selected color on any of the six variables (R,G,B,
- or H,S,V)by dragging the appropriate slider up or down its range. As you do so,
- note that the two sets of variables are related--for example,as you move the
- RGB sliders,the HSV sliders respond accordingly.
-
- ARRANGING COLORS IN THE PALETTE
-
- Ex(for "Exchange")and Copy let your swap or copy colors from one part of the
- Palette to another.
-
- To exchange the position of two colors:click a color,click Ex,and then click a
- second color.(The two colors will change places on the Palette.)
-
- To copy a color over another: Click a color,click copy,and click a second
- color.(The first color will be copied onto the second.)
-
- By letting you place colors anywhere on the Palette,these two functions make it
- easier to create the color spreads you need for your work.
-
- CREATING SPREADS
-
- The Color Palette Requester lets you create color spreads to give you subtle
- shades of the same hue or equally spaced gradations across hues.
-
- To create a spread of colors,click the first color for your spread,click
- Spread,and then click the last color for the spread.
-
- 57
-
- DeluxePaint looks at the first and last colors in the spread and at the number
- of steps in between,and then calculates the series of intervening shades. For
- example,if your first color is blue and your last color is yellow,DeluxePaint
- calculates the intervening shades and hues,to give you a series of blues,blue-
- greens,greens,yellow-greens,and yellows. Unlike traditional color mixing,if
- your modifications are not to your satisfaction,you can always reverse the last
- change by clicking Undo,or you can cancel all the changes you made by clicking
- Cancel.
-
- DEFINING RANGES
-
- The Color Palette Requester's Range fuction plays an important role in several
- DeluxePaint features,in particular,Color Cycling,Gradient Fill,and some
- Painting Modes. Color Cycling and Gradient Fill are treated extensively in the
- tutorials in Chapter Six,and you'll find information about Painting Modes later
- in this chapter and in the Reference.
-
- You can define up to six color ranges and assign a cycling speed and range
- direction to each. You define each range in much the same way you create color
- spreads:
-
- Click the number button for the range you want to define.(The number button
- becomes highlighted.) Click the first color in the range,click Range,and then
- click the last color in the range.
-
- Your range is indicated by a bracket to the left of the colors in the range.
-
- THE COLOR PALETTE AND SCREEN FORMATS
-
- DeluxePaint contains a universe of 4096 colors,from which you can use up to 32
- at any given time. The maximum number of colors available in each format is
- listed below. The number of colors you can have at any time depends on
- available memory;if your page is large or you have a large brush,you may not be
- able to choose the maximum number of colors.
-
- LO-RES 32(64 if your computer supports Extra Halfbrite).
- MED-RES 16
- INTERLACE 32(64 if your computer supports Extra Halfbrite).
- HI-RES 16
-
- 58
-
- See the Reference for information on the various screen formats. See also
- Appendix A:Memory Management for more information on memory usage.
-
- 4 THE TOOLS
-
- DeluxePaint's painting tools are available through the Toolbox,the panel on the
- right-hand side of the screen. As we have already seen,you can activate any
- tool by clicking its icon with the left mouse button. A tool remains active(and
- its icon highlighted)until you select another tool or,in some cases,deselect it
- by clicking the icon a second time. Examples of the latter kind of tool are the
- Grid and the Symmetry and Magnify tools,which are toggled on and off by each
- mouse click.
-
- MODIFYING TOOLS
-
- In most cases,clicking a tool icon with the right mouse button lets you modify
- some fundamental aspect of that tool. The following summarizes the effects of
- right-button mouse clicks on the tools in the Toolbox:
-
- THE BUILT-IN BRUSHES You can change the size of any of the built-in brushes at
- the top of the Toolbox.
-
- To change the size of a built-in brush:click the brush with right mouse button,
- move the cursor over to the painting area,hold down either mouse button and
- drag diagonally.
-
- You can do this not only to the eight solid brushes,but also to the three-and
- five-pixel brushes below them.
-
- THE AIRBRUSH You can adjust the Airbrush's nozzle by clicking the Airbrush icon
- with the right mouse button.
-
- Click the Airbrush with the right mouse button. Move the cursor to the painting
- area. Hold down the left mouse button and drag diagonally to adjust the size of
- the solid circle,which represents the spray area.
-
- 59
-
- STRAIGHT LINE,CURVE,AND UNFILLED SHAPE TOOLS A right-button click on any of
- these tools brings up the Spacing requester.
-
- SPACING
- N TOTAL 20
- EVERY NTH DOT 8
- AIRBRUSH
- CONTINUOUS
-
- CANCEL OK
-
- Figure 4.5 Spacing requester
-
- The Spacing requester lets you control the distance between "splats" in your
- lines. This lets you choose whether a line is continuous or dotted. If you want
- a dotted line,you can define the line in terms of the total number of dots (N
- Total)or by the number of pixels between dots(Every Nth dot). You can also
- choose Airbrush to use the Airbrush tool with any of the tools that use the
- Spacing requester. This is especially useful for smooth airbrushed curves and
- vircles.
-
- Figure 4.6 Circle drawn with different settings in the Spacing requester.
-
- FILL AND SHAPE TOOLS Clicking any of these icons with the right mouse button
- brings up the Fill Type requester. This requester lets you choose one of
- several fill types for your fills and filled shapes. Many features of the Fill
- Type Requester are covered in both Tutorials One and Two and in the Reference
- Section.
-
- BRUSH SELECTOR Clicking the Brush Selector with the right mouse button restores
- the last custom brush. Thus,if you had created a custom brush (see The Custom
- Brushes in this chapter for details)and then made some modifications,clicking
-
- 60
-
- the Brush Selector with the right mouse button would restore you to the
- previous custom brush. This feature is also useful if you create a custom brush
- and then select a built-in brush. Clicking the Brush Selector with the right
- button restores the custom brush.
-
- TEXT TOOL Clicking the Text tool with the right mouse button displays the
- Choose Font requester. You use this requester to choose fonts and styles for
- the Text tool to use. See "Text" later in this chapter for an explanation of
- how to use the Text tool and the Choose Font requester.
-
- GRID AND SYMMETRY TOOLS Right-button clicks on these icons let you modify
- aspects of gridding and symmetry. See Grids and Symmetry in this chapter for a
- description of these features.
-
- 5 THE PAINTING MODES
-
- The options in the Mode menu control the way your brush applies paint to the
- page. In this section,we'll look at a few of the modes. You'll find information
- about all modes in the Reference section.
-
- To look at some of these modes,you'll need paint on the screen,so let's load a
- picture.
-
- Load the picture Venus from the Art Disk.
-
- First let's look at a couple of modes,you'll need paint on the screen,so let's
- load a picture.
-
- Select the largest round built-in brush,the Dotted Freehand tool,and Color 0
- (black).
-
- Choose Smear from the Mode menu,move the brush down to Venus' mouth,hold down
- the left mouse button,and drag back and forth across her mouth.
-
- Notice that instead of laying down black paint,your brush smears the paint
- already on the screen. Smear mixes the existing pixels rather than changing
- their colors.
-
- 61
-
- Choose Smooth from the Mode menu,hold down the left mouse button and drag your
- brush once along the edge of Venus' chin.
-
- Again,the brush uses colors other than black to paint with. Smooth reduces the
- contrast between two adjoining areas by painting intermediate shades along the
- boundary of the two areas. Smooth looks at the current palette and finds the
- colors closet to the ones under the brush. If the palette contains a wide
- selection of colors close to the ones under the brush,it will have more colors
- to choose from. In our case,there are many colors between the dark brown of the
- chin line and the yellows of Venus' face,so DeluxePaint does a good job of
- smoothing the edge.
-
- Some of the painting modes change the way the colors of your brush are used. In
- particular Matte and Color determine whether a custom brush will paint with the
- colors in the brush,or the current foreground color. Let's see how that works.
-
- Choose Load from the Brush menu and load the brush named MultiCycle Me on your
- Art disk. Choose Change Color>Use Brush Palette from the Picture menu.
-
- Notice that when you load a custom brush,your painting mode is automatically
- changed to Matte. Matte paints with the colors in your custom brush.
-
- Drag the custom brush straight down your page to paint a broad stripe of
- several blues and reds.
-
- Now choose Color from the Mode menu and drag the brush down again.
-
- This time your stripe is all one color,because Color uses the current
- foreground color and the shape of your custom brush to paint.
-
- Choose Cycle from the Mode menu and drag another stripe.
-
- Now your brush paints a stripe with a band of color running horizontally.
- Notice that the colors change in the order of the colors in your palette. Cycle
- uses the ranges in the Color Palette requester and cycles the colors as it
- paints. This is a good example of where ranges affect the way a painting mode
- works.
-
- 62
-
- Finally,choose MultiCycle from the Prefs menu. Select the Straight line tool
- and drag a line straight down from the top of the page.
-
- MultiCycle tells DeluxePaint to cycle each color in your brush individually
- when you use the Cycle mode. Since your brush is made up of many colors,they
- create a many colored pattern.
-
- EXTRA-HALFBRITE MODE
-
- Hbrite mode is a new feature in DeluxePaint. This painting mode is only
- available if you are using 64 colors. So,let's change our screen format now.
-
- Choose Screen Format from the Picture menu. In the requester,click 64 colors
- and click OK.
-
- Now your palette should contain 64 colors. The first 32 colors are the same
- colors you had in Lo-Res format. The second 32 colors are halfbrite equivalents
- of the first 32.
-
- NOTE Not all Amiga 1000's support Extra Halfbrite mode. If the second 32 colors
- in your palette are the same as the first 32 colors,you do not have an Extra
- Halfbrite chip. Contact your Amiga dealer for information on how you can
- upgrade your computer if you want to use this mode.
-
- Let's take a look at how Hbrite paints.
-
- Choose Load from the Picture menu and load the picture named Hall of Stars from
- the Tutorial drawer in the lo-res drawer of your Art disk. When the requester
- asks if you want to change the screen format,click NO.
-
- Now select the largest built-in brush and the Dotted Freehand tool. Choose
- Hbrite from the Mode menu. Scrawl anywhere on the picture using the left mouse
- button.
-
- Notice that when you paint with the left button in Hbrite mode,any colors that
- are the first 32 in your palette are changed to their halfbrite equivalent.
- This makes it look as though your picture is getting darker. Hbrite mode is a
- great way to add shadows to your pictures.
-
- 63
-
- Now crawl over your picture again,but use the right mouse button.
-
- Any areas of your picture that are already that are already in one of the first
- 32 colors of your palette are unaffected by your paint,but areas that are
- painted with any of the 32 halfbrite colors become lighter.
-
- We've demonstrated only a few of the painting modes in this section. Be sure to
- take the time to review the description of the modes in the Reference section.
- Clever use of painting modes can save you time and help you create interesting
- effects.
-
- Before you move on to the next section,choose Color from the Mode menu. This is
- the default mode.
-
- 6 TEXT
-
- DeluxePaint's text editor lets you place text anywhere on the page,and the
- Brush selector lets you pick it up and reposition it if you didn't have it
- quite right the first time.
-
- To enter text on the page:
-
- Click the Text tool. Move the cursor to the page and click where you want to
- start typing text.(This leaves the text cursor on the page.)Now type on the
- keyboard.
-
- The text will "wrap" around to the next line when it reaches the end of the
- line,or you can press Return to start a new line directly below the point where
- you first placed the cursor. If the page size is larger than the screen,the
- screen will scroll to the edge of the page as you type. You can delete text by
- using the Backspace key. Note,however,that if after entering a portion of text
- you click the cursor elsewhere on the screen,or you select a tool from the
- Toolbox,that text becomes a bit-mapped image,and no longer behaves as text. In
- other words,you cannot Backspace over it as you could when it was still active
- as text.
-
- You can change the color of your text by choosing a different foreground color.
-
- Select a new foreground color and type some more.
-
- 64
-
- You can change colors as often as you like. You can even use the Cycle painting
- mode with your text tool.
-
- To select a different font,click the Text tool with the right mouse button to
- display the Choose Font requester. Click a font in the scrolling list in the
- upper left corner of the requester,choose from the available font sizes by
- clicking on the up and down arrows beside the Size gadget,and click any of the
- Style buttons(Bold,Italic,Underline),to apply any font style you want. When you
- have everything you want,click the Show button and then click OK.
-
- CHOOSE FONT
-
- diamond
- emerald Size: 12
- garnet Style:
- opal
- ruby Bold
- sapphire Italic
- topaz Underline
-
-
- Show
-
- Drawer
- CANCEL OK
-
- Figure 4.7 Choose Font requester
-
- A special feature of the Choose Font requester in DeluxePaint III is the
- ability to load fonts from a fonts directory on a different disk. In addition,
- your Art disk contains two special colored fonts. To use these multicolored
- fonts you need to run the ColorText program(double-click the ColorText icon
- [ABC]on the DeluxePaint III program disk)before you run DeluxePaint III. Do
- that now,before loading the fonts from your Art disk. When ColorText is active,
- do the following:
-
- Display the Choose Font requester. Insert the DeluxePaint Art disk in any
- drive. Click in the Drawer edit field,type art:fonts,and press Return.(If you
- are using a one drive system,you'll be prompted to swap disks a couple of
- times. Just follow the prompts.)
-
- In a moment,the fonts list from your Art disk appears in the Choose Font
- requester. Let's use one of the fonts.
-
- 65
-
- Click the font named KaraGRANITE and click OK. A message asks if you want to
- use the font's palette. Click Yes. Place your text cursor and type away!
-
- If you want to move text once it's on the screen,use the Brush Selector to pick
- it up and move it around. If you are adding text to a picture,there are two
- good tips you should know: If you fix the background before you type the text,
- you'll be able to move the text without messing up your picture. Another way to
- do this is to jump to the Spare page to type your text and then pck it up as a
- brush to place on your picture.
-
- 7 KEYBOARD EQUIVALENTS
-
- More than ever before,keyboard equivalents are an integral part of DeluxePaint.
- The most important thing to remember about the keyboard equivalents in
- DeluxePaint is that you can use most of them while the mouse button is down!!!
- This means that you can use multiple features simultaneously.
-
- A simple example of where using the keyboard equivalents comes in handy is the
- case of trying to pick up a brush very precisely. Here's what you might do:
-
- Click the Brush Selector. Move the cross-hair to the area you want to magnify
- and press m to turn on magnification. Begin surrounding the area you want to
- pick up and,while the mouse button is down,press m again to turn off
- magnification. Move the cross-hair to the other corner of the area you want to
- select and press m again to magnify for precise selection. Finally,release the
- mouse button and you have your brush.
-
- This is just one example. There are more at every turn. In particular,when you
- begin working with animation,you'll find that the keyboard equivalents let you
- do many things that otherwise would be impossible. If you ever need to use a
- menu option or other command while the mouse button is down,go ahead and try
- the keyboard equivalent;it usually works.
-
- You'll find a complete listing of keyboard equivalents at the back of this
- manual in Appendix B. You'll also find a summary of the keyboard equivalents on
- the reference card.
-
- 66
-
- PAGE 67 AND 68 ARE BLANK
-
- CHAPTER FIVE: USING PERSPECTIVE
-
- This section explains DeluxePaint's powerful Perspective feature. This feature
- lets you paint in three dimensions to give your pictures a true feeling of
- depth. Perspective is not an easy feature to master,so we strongly recommend
- that you become familiar with the material in the preceding chapters before you
- ventur into this area. We've worked hard to make this explanation
- straightforward,but due to the complexity of Perspective itself,the steps we
- list will assume that you understand other program features.
-
- THE THREE DIMENSIONAL MODEL
-
- When you use Perspective in DeluxePaint,you are actually working with a model
- that represents three dimensions using the two that are available on your
- screen. It will help you a good deal if you think of your computer screen as
- the front side of a box.
-
- Figure 5.1 The 3D Space and Screen Coordinate System
-
- Usually,when you paint with a brush in DeluxePaint,the mouse moves your brush
- in only two directions:horizontally and vertically. As you move and rotate your
- brush in Perspective,you add a third direction to the motion:backward and
- forward. To move the brush into the distance,you will move it on the Z axis of
- the coordinate system. We'll explain more about this later. For now,just
- remember that in it's default settings,the screen coordinates operate as shown
- in Figure 5.1;the X axis runs horizontally across the screen,the Y axis runs
- vertically,and the Z axis runs backwards into the screen.
-
- 69
-
- ROTATING A BRUSH IN 3D SPACE
-
- The key to working in Perspective is rotating the brush. In this brief section,
- we'll show you how to rotate your brush using the numeric keypad. Before you
- begin,you need a brush to rotate.
-
- Load the Dolphin Brush from the Art disk. Then choose Change Color>Use Brush
- Palette from the Picture menu.
-
- Now that you have your brush,you are ready to enter Perspective mode.
-
- Choose Perspective>Do from the Effect menu.
-
- When you enter Perspective,your screen contains a small cross-hair to indicate
- the Perspective Center(or line of view)and your brush is enclosed in a frame
- with a large cross-hair over it. In our example,you will also see three zeros
- on the right side of the Menu Bar;these indicate the current rotation angles of
- the brush. The numbers are all zeros because we haven't rotated the brush yet.
-
- Figure 5.2 Screen in Perspective Mode
-
- The cross-hair on your brush is there to help you see the brush rotations and
- position the brush when it changes sizes. An important feature of the cross-
- hair is that it indicates the X and Y axes of the brush. The Z axes of the
- brush runs perpendicular to the other two axes,just like the screen's Z axes.
- Figure 5.3 shows the Brush axis system.
-
- 70
-
- Figure 5.3 Brush cross-hair and coordinate system
-
- To rotate the brush you use the numeric keyboard on your keyboard. Figure 5.4
- shows how each of the keys rotates the brush.
-
- -1 +1 Reset
- X rotations 7 8 9
- Y rotations 4 5 6
- Z rotations 1 2 3
- Reset all rotations 0
-
- Plus center .
- Fill Screen -
-
- Figure 5.4 Brush rotations mapped to the keypad
-
- We'll try each of the rotations in the next few steps so you get a feel for 3D
- rotations. We'll start off with the simplest rotation,that is,a rotation on the
- Z axes with the brush in its normal 0,0,0 orientation. This is the simplest
- rotation,because no part of the brush moves off the plane of your computer
- screen.
-
- Hold down the 2 key on the keypad.
-
- The brush disappears and the frame rotates clockwise on its center(the position
- of the pointer). Notice that the third number along the right side of the menu
-
- 71
-
- bar increases as the rotation angles increase. Figure 5.5 illustrates rotation
- on the Z axis.
-
- Hold down the 1 key on the keypad until the numbers along the right side of the
- title bar show 0,0,0 as the brush rotation.
-
- When the brush is back to the 0,0,0 position,it reappears inside the frame.
- This is a handy visual cue that the brush is at it's original orientation.
- Later,when you begin moving the brush in three-dimensional space,you'll see
- that the same rule applies to movement--if the brush is back on it's original
- plane it reappears inside the frame.
-
- Figure 5.5 Brush Rotation on Z Axis
-
- Rotating on the other axes works just like rotating on Z,but when you rotate on
- the other axes,the brush moves off the plane of the screen and into the third
- dimension. Let's see how this works by rotating on X.
-
- Move the brush to the lower left corner of the screen. Hold down the 7 key on
- the keypad. When the brush frame has rotated to about -45,release the 7 key and
- click the left mouse button to paint the brush.
-
- As you rotate the brush counter-clockwise on the X axis,it appears as though
- the top half of the brush is turning into the screen and the bottom half is
- turning outward. As a result,your painted brush is set at an angle to the
- screen as shown in Figure 5.6.
-
- 72
-
- Figure 5.6 Brush Rotation on the X Axis
-
- RESETTING THE BRSH ROTATION
-
- To return your brush to its original orientation,press 0 on the keypad.
-
- The last step introduced an important keystroke. Any time you need to reset the
- brush to its original orientation of 0,0,0 press the 0 key on the keypad. If
- you get lost in the world of 3D,you can always get back to the beginning with
- this simple keystroke.
-
- THE ANGLE STEP
-
- To rotate on the Y axis,you use the 4 and 5 keys on the keypad,but this time
- we'll use the Shift key to rotate by a larger increment.
-
- Move your brush to the lower right corner of the screen. Hold down the Shift
- key to rotate by a larger increment.
-
- Move your brush to the lower right corner of the screen. Hold down the Shift
- key and press the 4 key on the keypad. (Your brush instantly rotates -90 on the
- Y axis.) Click the left mouse button to paint the brush.
-
- Press 0 on the keypad to return the brush to its original orientation.
-
- When you use the Shift key with one of the keypad keys,the brush rotates by the
- Angle Step. The default Angle Step is 90,but you can change it to any angle you
- like in the Perspective requester. Figure 5.7 shows the Perspective requester.
- To display this requester choose Perspective>Settings from the Effect menu or
- click on the Grid tool with the right mouse button while you ae in Perspective
- mode.
-
- 73
-
- PERSPECTIVE
- X Y Z
- GRID: 32 32 32
- FROM BRUSH
- ANGLE STEP: 90
- TYPE: SCREEN BRUSH
- ANTI-ALIAS:
- NONE LOW HIGH
- DISPLAY: ANGLE POS
- CANCEL OK
-
- Figure 5.7 Perspective requester
-
- ROTATION AROUND THE HANDLE
-
- When you rotate a brush in Perspective,the rotation always occurs around the
- brush handle. In the preceding examples,you always held the brush from the
- center,so the rotations always occurred around the center of the brush. Let's
- look at the difference between rotation around the center and rotation around
- the corner of the brush.
-
- Click CLR to clear the screen. Position the brush near the middle of the
- screen. Hold down the Shift key and press the 2 key on the keypad to rotate 90
- on the Z axis. Press Shift-Keypad 2 three more times to set the brush back to
- 0,0,0.
-
- You've seen this rotation before,but we had your repeat it to compare this with
- rotation around the corner.
-
- Keep the brush in the same location. Press Alt-x on the keyboard.
-
- This moves the bush so that it is held by the lower right corner. You can also
- do this by choosing Handle>Corner from the Brush menu.
-
- Press Shift-Keypad 2 to rotate the brush around the new handle position.
-
- Figure 5.8 illustrates the difference between rotation around the center and
- rotation about the corner.
-
- 74
-
- Figure 5.8 Rotating a brush with the handle at the center and at the corner of
- the brush.
-
- SCREEN VERSUS BRUSH COORDINATES
-
- So far in our discussion of brush rotations,we've always rotated the brush on
- one of the two possible coordinate systems. If you look back to Figure 5.7,
- you'll see that below Angle Step in the Perspective requester there is an item
- labeled Type with two buttons:Screen and Brush. We've been rotating in the
- Screen coordinate system.(If you are familiar with rotation systems,you
- recognize this system as Euler-pronounced "oiler"-angles.) In the next few
- paragraphs and steps,we'll demonstrate the difference between the two rotation
- systems.
-
- To begin this brief example,make sure your screen is clear;choose Handle>Center
- from the Brush menu;and press Keypad 0 to reset your brush to it's original
- orientation.
-
- To make his example clearer,it will help if the Angle Step is set to something
- other than 90. In the next step we'll have you change it to 45.
-
- Choose Perspective>Settings from the Effect menu(or click the Grid tool with
- the right mouse button.)In the Perspective requester,click in the right side of
- the Angle Step edit field,backspace to erase the 90 setting and type 45. Click
- OK to close the requester and use the new setting.
-
- Now let's try a rotation in the screen coordinate system:
-
- Position your brush in the lower left corner of the screen. Press Shift Keypad
- 2 to rotate 45 on the Z axis. Now press Shift Keypad 7 to rotate -45 on the X
- axis. Click the left mouse button to paint the brush down.
-
- 75
-
- Notice that when you rotate the brush on the X axis,the axis used was that of
- the Screen. The brush's X axis was tilted sideways,but the brush still rotated
- backward into the screen. Also notice that the rotation angles appear in the
- menu bar.
-
- Figure 5.9 Rotating the brush 45 on Z and X in Screen coordinates
-
- Now we'll change the setting to Brush angles and do the same rotation to see
- the difference.
-
- Click the Grid tool with the right mouse button to display the Perspective
- requester. Click the button labeled Brush and click OK.
-
- Press Keypad 0 to reset your brush to its original orientation.
-
- Position the brush in the lower right corner of the screen. Press Shift-Keypad
- 2 to rotate 45 on the Z axis. Now press Shift-Keypad 7 to rotate -45 on the X
- axis. Click the left mouse button to paint the brush down.
-
- In the Brush coordinates system,rotations always take place about the brush
- axes,regardless of the current orientation of the brush. In this example,the X
- axis was positioned digonally after you rotated 45 on the Z axis;as a
- result,the brush rotated on the diagonal axis instead of rotating straight
- backward into the screen.
-
- You'll also notice that the angles shown in the Menu Bar are not the angles
- that you rotated. The Menu Bar always shows the rotation angles for the Screen
- coordinate system. This allows you to reproduce your brush rotation by
- switching to Screen angles and rotating the amounts indicated in the Menu Bar.
-
- 76
-
- Figure 5.10 Rotating the brush 45 on Z and X in Brush coordinates
-
- DeluxePaint offers both Screen and Brush coordinate systems for rotation,
- because each of the systems has unique merits:
-
- THE SCREEN COORDINATES SYSTEM is ofter consistent with the notion of the three
- screen coordinates defining the 3D space. More importantly,the Screen
- coordinates system is reproducible:you can jot down the rotation numbers in the
- Menu Bar and reproduce the same brush orientation simply by rotating to the
- same angles. The results of multiple rotations are the same no matter what
- order you rotate in.
-
- THE BRUSH COORDINATES SYSTEM is usually easier to visualize if you are rotating
- at angles other than 90. So you can usually produce the desired brush
- orientation without much difficulty. Unfortunately,the cumulative effect of
- separate rotations on the brush axes are not reproducible unless you make the
- exact same rotations in the exact same order. You'll notice that the angles
- given in the Menu Bar when you rotate using the Brush coordinates are actually
- the angles for the Screen coordinates system;this is so you will be able to
- reproduce your brush rotation,though you will have to use Screen angles to do
- it.
-
- Now that you've seen how to rotate your brush in three dimensions,the next
- section will show you the ins and outs of moving a brush around in all three
- dimensions.
-
- 77
-
- MOVING IN 3D SPACE
-
- BEFORE YOU BEGIN THIS SECTION:
-
- Clear the screen. Choose Perspective>Reset from the Effect menu to reset all
- perspective settings,including Angle Type,to their defaults. Load the brush
- named Blockbrush on the Art disk. Choose Change Color>Use Brush Palette from
- the Picture menu. Make sure you are in Perspective mode.
-
- MOVING ON THE Z AXIS
-
- When your brush is in its original orientation(0,0,0),moving your mouse moves
- your brush along the X and Y axes. Try it right now:
-
- Move your mouse forward and watch how your brush moves up on the screen. Move
- your mouse backward and your brush moves down on the screen. Likewise,moving
- the mouse left or right moves the brush left or right.
-
- Because your mouse can move in only two dimensions(the third direction would
- require you to lift it off the desk),it can move your brush in only two
- directions. You can move your brush in the third dimension by using the
- keyboard. One method is to move the brush straight back along the Z axis only:
-
- Position your brush in the lower left corner of the screen,hold down the Shift
- key and press the quote key(")several times.
-
- Each time you press Shift-",the brush moves backward along the Z axis. It
- appears as though the brush is getting smaller,but in fact it is moving away
- from the front of the scree. To move the brush forward along the Z axis,you use
- the colon key(:).
-
- Hold down the Shift key and press the colon key(:)once.
-
- Notice that the " and : keys move the brush toward and away from the cross-hair
- in the middle of the screen. This cross-hair defines the Perspective Center,
- which is best thought of as the point of view. No matter where you place the
- brush on the screen,if you move the brush using the quote key,the brush will
-
- 78
-
- move into the distance and toward the Perspective Center.
-
- When you use Perspective,you'll often want to move your brush backwards and
- left and right along a plane. The effect is of a brush moving across the floor.
- DeluxePaint lets you do this by holding down the Ctrol key while in
- Perspective.
-
- Press Keypad-0 to reset your brush to its original orientation. Position the
- brush near the bottom of the screen,hold down the Ctrol key and move your mouse
- forward and backward.
-
- With the Ctrol key held down,when you move the mouse forward,the brush moves
- away along the Z axis. In this way,you can easily move in the X and Z axes
- instead of the usual X and Y axes.
-
- 3D COORDINATES
-
- DeluxePaint III lets you see the position of your brush in three dimensional
- space when you are in Perspective mode. This is useful if you need to align
- your brush precisely.
-
- Press the \ key and look at what happens to the angles in the right side of the
- Menu Bar. Now hold down the Ctrol key and move the mouse forward and backward.
-
- Pressing the \ key toggles the Display option in the Perspective requester
- between Angle and Pos(position)(see Figure 5.7).
-
- Press the \ key again to return to displaying angles in the Menu Bar.
-
- LAYING DOWN THE BRUSH TO MOVE IN 3D
-
- Another way to move into the distance is to lay the brush down and then move it
- on its own Y axis. Rotating the brush 90 on it's X axis makes the brush's Y
- axis act like the screen's Z axis. Figure 5.11 shows what happens to the
- different axes during perspective rotation.
-
- 79
-
- Figure 5.11 Brush coordinate system before and after rotation
-
- Let's try it once to see how it works.
-
- Press Keypad-0 to reset the brush to its original orientation and position the
- brush in the lower left corner of the screen.
-
- Press Shift Keypad-7 to flop the brush down into the screen. Now move the mouse
- around.
-
- You will quickly discover that moving the mouse forward and backward moves the
- brush into the screen and back out instead of up and down. This is because the
- mouse moves the brush on the plane defined by the brush's X and Y coordinates.
-
- Move the brush to any new position and press Shift Keypad-8 to turn it back up
- on end. Paint the brush down. Use the combination of Keypad-7 and Keypad-8
- several times until you are comfortable with how these keys help you move in
- the third dimension.
-
- 80
-
- THE PERSPECTIVE PLANE
-
- You might have noticed that when you flopped the brush down by rotating on it's
- X axis,the brush moved on a plane below the perspective center. Remember that
- when the brush is in its original 0,0,0 orientation,it moves on a plane that is
- roughly the equivalent of the computer screen. When you rotate the brush,you
- change the orientation of the plane. The plane can be at almost any angle to
- perspective center. The easiest way to see this is to fill the perspective
- plane you've defined.
-
- Press Keypad-0 to reset your brush. Position the brush so that your cursor is
- at the bottom of the screen,press Shift Keypad-7 to rotate the brush on the X
- axis. Choose Perspective>FillScreen from the Effect menu and watch as
- DeluxePaint fills the perspective plane with a pattern of your brush.
-
- The results of this last step should look something like Figure 5.12.
-
- Figure 5.12 Perspective plan painted using Perspective>FillScreen
-
- As we said,you can set your perspective plane at almost any angle to the
- perspective center. In the next step,we'll draw a plane to the right of center
- with the brush rotated sideways. This will create a "wall" on the right.
-
- 81
-
- Press Keypad-0 to reset your brush to it's original orientation. Place the
- brush in the lower right corner of the screen. Press Shift-Keypad-4 to turn the
- brush into the screen. Choose Perspective>FillScreen from the Effect menu.
-
- Practice creating different planes. For example,position the brush above the
- perspective center to create a "ceiling" from your brush.
-
- THE PERSPECTIVE HORIZON
-
- The position of perspective center plays an important role in determining the
- angle of the plane to the viewer. It also determines the horizon point. The
- horizon point is the farthest edge of the plane when you rotate a bush to 90.
- To demonstrate how this works,we'll load a picture that has a horizon,and fill
- the plane out to the horizon.
-
- Load the picture Seascape from the Tutorial drawer on the Art disk and choose
- Change Color>Default Palette from the Picture menu.
-
- You might remember this picture from the Guided Tour. In the picture,the ocean
- stretches to a flat horizon on the right side. We'll set our perspective center
- in line with this horizon and then fill a perspective plane.
-
- Choose Perspective>Center from the Effect menu.(Your cursor changes to a large
- cross-hair.)Position the cross-hair so that it is half way across the screen
- and so the horizontal line of the cross-hair lines up with exactly the horizon
- in the picture. Click the left mouse button to place the perspective center.
-
- Now,load your Blockbrush brush;enter Perspective mode,Press Shift Keypad-7 to
- rotate your brush -90;and choose Perspective>FillScreen from the Effects menu
- to fill the perspective plane.
-
- When you are done,your screen should look like Figure 5.13. Notice that the
- horizon of your perspective plane exactly matches the horizon of the original
- picture.
-
- 82
-
- Figure 5.13 Seascape with a perspective plane added
-
- THE ANGLE OF THE PLANE
-
- In the example above,the perspective plane matches the horizon because you
- rotated the brush by 90. If you had rotated by more than 90 the plane would not
- reach the horizon,as though the plane sloped downward. If you had rotated by
- less than 90,the plane would extend above the horizon,as though it sloped
- upward like a mountain. It is difficult to see the differences unless you have
- an existing horizon to compare the plane with. Without an existing horizon,the
- sloping of the plane will appear to be only a difference in the distance
- between the position of the brush and perspective center when the brush was
- rotated.
-
- When you create a perspective plane,the position and angle of the plane are
- determined by three things:
-
- the position of Perspective Center;
- the position of the brush handle(cursor)when you rotate the brush;
- and the degree of rotation.
-
- In our examples above,we rotated the brush in 90 increments so the plane was
- always either parallel to our point of view or at a right angle. If you want to
- create a sloping surface,you do so by rotating the brush to an angle less than
- 90. Here's a quick example.
-
- 83
-
- Choose Perspective>Reset from the Effect menu.
- Position your brush so that the cursor is at the very bottom of the screen.
- Hold down the 7 key on the keypad until the brush has rotated -60 on the X
- axis.
- Move the mouse forward and backward to see how the brush moves on this new
- plane.
-
- You'll notice that the vanishing point of the brush is above the horizon in
- your picture,this is because the plane is not parallel to the point of view. It
- is as though you were looking at a gradual incline.
-
- This chapter explained almost every aspect of Perspective DeluxePaint. There
- are a couple of items we didn't cover here but did include in the tutorial on
- Perspective in Chapter Six. If you think you will be using DeluxePaint's
- perspective features,be sure to work through that tutorial. You'll learn some
- very important hints there.
-
- 84
-
- PAGE 85 & 86 ARE BLANK
-
- CHAPTER SIX: PAINTING TUTORIALS
-
- This chapter is a series of exercises that introduce you to some of the more
- powerful features of DeluxePaint. By working through this chapter,you'll learn
- how to:
-
- Modify your color palette
- Create color spreads and ranges
- Animate with color cycling
- Manipulate your brush for special effects
- Use Stencil and Fixed Background techniques
- Create Perspective art
-
- You don't need to work though all of the tutorials. Each of the four tutorials
- begins with a summary of what you'll be doing,so you can choose to complete
- only the tutorials that interest you. Of course,we recommend that you complete
- them all if you want to become a DeluxePaint power-user.
-
- BEFORE YOU BEGIN
-
- Make sure that you have everthing you'll need for the exercises:
-
- You'll need your DeluxePaint Art disk. The special files and artwork you'll be
- using in the following tutorials are stored in the Brush or Lo-Res drawers,as
- appropriate.
-
- If you want to save your work,you'll need a suppy of initialized disks.
-
- If you want to make printouts of your work,you'll need a color printer plugged
- in and ready to go.
-
- TUTORIAL ONE:MODIFYING THE COLOR PALETTE
-
- Proficiency with DeluxePaint's color control is one of the most important
- skills you can learn. Because every work of art is little more than the colors
- and shapes that comprise it,a carefully chosen palette is the first step to any
- masterpiece. In the following exercises,you will look at a Reference Palette
- and then modify it to give you just the color selection you need for each
- project. You should use the Reference Palette whenever you need to adjust your
-
- 87
-
- monitor or color printer. You'll see how to do this at the end of the exercise.
-
- A REFERENCE PALETTE
-
- The Amiga can generate 4096 distinguishable colors,32 of which are available at
- any one time in Low Resolution screen format. You can create your own 32-color
- palette through the Color Palette requester.
-
- Display the Color Palette requester by choosing Change Color>Palette from the
- Picture menu.
-
- You also can display the Color Palette requester by clicking the Color
- Indicator(above the palette at the bottom right of the screen)with the right
- mouse button,or by pressing p on the keyboard.
-
- COLOR PALETTE
-
- R G B H S V
- 15
- 12
- 8
- 4
- 0
- SPREAD EX COPY
- RANGE: 1 2 3 4 5 6
- SPEED
- CANCEL UNDO OK
-
- Figure 6.1 The Color Palette requester
-
- Take a moment to examine the Color Palette requester. It consists of six
- vertical sliders for mixing colors,a palette area with a box at the top showing
- the currently selected color,and a collection of command buttons. To find out
- more about these commands,refer to the section on the Color Palette in Chapter
- Four:The Elements. In this exercise,you'll be looking at the Reference Palette
- to learn how DeluxePaint mixes red,green,and blue to form other colors. You'll
- also see the relationship between the RGB and HSV(hue,saturation,value)color
- systems.
-
- 88
-
- Close the Color Palette requester by clicking Cancel. Choose Load from the
- Picture menu and load the picture named Reference Palette from the Tutorial
- drawer in the Lo-Res drawer of your Art disk.
-
- DELUXEPAINT COLOR
-
- R O Y G B V
- LOW
- SATURATION
-
- MEDIUM
- SATURATION
-
- PURE
- COLOR
-
- MEDIUM
- VALUE
-
- LOW
- VALUE
-
- Figure 6.2 The Reference Palette picture
-
- The Reference Palette picture shows you a matrix of the colors in the color
- spectrum:Red,Orange,Yellow,Green,Blue,and Violet. These are the colors that are
- produced when you mix colored pigment. In effect,these are the colors a
- traditional painter would work with. This is not the spectrum produced when you
- mix colored light. That spectrum produces the colors Red,Yellow,Green,Cyan,
- Blue,and Magenta.
-
- Display the Color Palette requester. Drag the Color Palette to the lower right
- corner of the screen.(To do this,you point to the title bar of the requester,
- hold down the left mouse button,and drag the mouse.)
-
- Now let's look at the RGB and HSV values of some of the colors in the Reference
- Palette.
-
- In RGB terms,your Color Palette shows that a pure red is all red color with no
- green or blue. In HSV terms,pure red is hue 0 with full saturation and full
- value. You might remember from Chapter Four that saturation is the relative
-
- 89
-
- amount of color to white,and value is the relative lightness or darkness of a
- color. Value is ofter referred to as Luminosity. To see exactly what this
- means,let's change the sliders a bit.
-
- Drag the saturation(S) slider all the way down to the bottom to see what
- happens to the color. Drag the saturation slider back up to the top. Now drag
- the value(V)slider all the way to the bottom.
-
- As you drag the saturation slider down,the red gets lighter until it is white.
- As you drag the value slider downward,the red gets darker until it is black.
- Regardless of the hue or saturation,a value of zero always produces black.
-
- The meaning of the saturation and value sliders is exactly what the matrix in
- the Reference Palette shows. Notice that the colors in the Low Saturation row
- are all pale--they don't contain much color. The colors in the Low Value row
- are dark--they don't contain much luminosity. The colors in the Pure Color row
- contain full saturation and full value.
-
- Hue simply refers to the position of a color on the color spectrum or rainbow
- --Red,Yellow,Green,Cyan,Blue,or Magenta,and the various shades in between.
- Figure 6.3 shows the positions of colors on the Color Wheel.
-
- Figure 6.3 The Color Wheel
-
- 90
-
- Let's look at another color in the Reference Palette.
-
- Click on the yellow square in the Pure Color row.
-
- The RGB sliders show that yellow contains the maximum amount of red and green,
- but no blue. Yellow is said to be the "complement" of blue. Each of the primary
- colors has a complement. In the RGB color system,the relationship of the
- primary colors and their complements are best thought of as a cube in which
- each dimension is measured in one of the three primary color is positioned at
- the opposite corner of the cube. Thus,moving downward on the edge of the cube to
- add red to green produces yellow(R15,G15,B0)the complement of blue,which is
- positioned at the opposite corner from blue. If you look back at Figure 6.3
- you'll see that in the HSV color system,the complements are also directly
- across the circle from the primary color--yellow is directly across the wheel
- from blue.
-
- Figure 6.4 The RGB color cube
-
- Notice that black is the absence of color(R0,G0,B0)and white is the maximum
- level of the three colors(R15,G15,B15). The line running diagonally through the
- center of the cube from black to white shows the positions of the grays,which
- are formed by combining equal amounts of red,green,and blue. Thus R8,G8,B8
- would yield a medium gray. Let's try this in practice:
-
- In the Color Palette,drag each of the RGB sliders to 8. Once all three primary
- colors are at 8,you have medium gray.
-
- 91
-
- Look at the position of the value slider in your Color Palette;it is at the
- same level as the red,green,and blue sliders. The mixing of grays is one area
- where the HSV system excels. Rather than moving all of the RGB sliders to the
- same position,you can simply drag the saturation slider to the bottom and move
- the value slider to the level of gray you want. The position of the hue slider
- will have no effect,because there is no color(no saturation)in gray.
-
- Move the hue slider up and down and notice how the gray you produced doesn't
- change. Now move the value slider up and down and notice how the RGB sliders
- move along with it,always starying in a perfect line.
-
- Can you change the color back to yellow? Remember,yellow is the complement of
- blue.
-
- Move the red(R)and green(G)sliders all the way to the top and move the blue(B)
- slider all the way to the bottom.
-
- Now that you know the basics,try mixing a few colors you like using either one
- of the two color mixing systems. Here's a trick you might also consider:mix a
- few palettes that you particularly like and save small brushes created with
- those palettes. The palette is saved with the brush file,and you can then
- automatically produce that palette by loading the appropriate brush and
- choosing Change Color>Use Brush Palette from the Picture menu.
-
- Before we leave the topic of color mixing,let us just summarize a few important
- points:
-
- Your Amiga and DeluxePaint mix colors using the RGB system,and this system is
- represented by the color cube.
-
- If you want to find any pure color,you can do so using the HSV system by moving
- the saturation and value sliders to the top and then scrolling the hue slider
- until you find the color you want.
-
- If you need to produce a gray,you can do so by setting all three of the RGB
- colors to the same level,or by setting the saturation slider to the bottom and
- adjusting the value slider to the gray level you want.
-
- 92
-
- Besides providing an example spectrum for our color mixing tutorial,the
- Reference Palette is useful for adjusting your monitor. Print out a copy of the
- picture on your color printer and adjust your monitor until the colors on your
- screen look the same as those on the paper.
-
- CREATING COLOR SPREADS AND RANGES
-
- As you have probably realized by now,DeluxePaint has many advantages over most
- standard media. Variable magnification,instant "undoing," and the vast power of
- DeluxePaint's brushes have no counterpart in the world of paper,paint,and ink.
- For example,where once a smooth,gradual fade from one color to another required
- laborious work with an airbrush,DeluxePaint's Gradient Fill does it all in
- seconds. Some of these more advanced features,however,require that you set up
- your color palette in a certain way to achieve optimum effect. This exercise
- will teach you how to get the most out of the Spread and Range commands to
- arrange your palette for the following exercise,"Animation with Color Cycling."
-
- First,clear the screen,and then select Change Color>Default Palette from the
- Picture menu. Display the Palette requester by clicking the Color Indicator
- with the right button or by typing p on the keyboard.
-
- Now make the following modifications to the palette:
-
- If it isn't already black,click on the first color and set it to black either
- by moving the V slider to the bottom,or by moving each of the R,G,and B sliders
- to the bottom. Next,with the first color still selected,click with the left
- button on Copy and then click the last color in that column(Color 8).
-
- You have just copied the first color onto the last color in that column. This
- means that both the first and the last colors in the first column are black.
- Next we'll make Colors 3 through 8 black:
-
- Click Copy,and then click Color 3 to make Color 3 black. Now click Spread and
- then click Color 8.
-
- 93
-
- You have just turned all the colors in the first column black except Color 2.
- If you were to turn Color 2 black as well,you would lose your Color Palette
- requester,because DeluxePaint uses Colors 1 and 2 for painting its menus and
- requesters. Although DeluxePaint gives you the freedom to modify any of the
- colors in the palette,you should be particularly careful when modifying Colors
- 1 and 2 for this reason. If you ever make Colors 1 and 2 the same color,and
- you lose your Color Palette requester(it will still be there,but you won't be
- able to see it),press the u(for Undo)key to reinstate the previous condition.
- Alternatively,you can press the Help key to return Colors 1 and 2 to their
- default values.
-
- Select Color 2 and make it pure white by moving all three R,G,and B sliders to
- the top. Now click Spread with the left button,and then click on Color 8,at the
- bottom of the first column,to create a spectrum that starts with white at the
- top and ranges through grey to black at the bottom.
-
- Select Color 9(at the top of the second column),and set it to pure red by
- setting the R slider at the top,and the G and B sliders at the bottom. Next,
- make Color 14 yellow(maximum R and G,no B)and Color 19 blue(maximum B,zero R
- and G). Finally,set Color 24(the one at the bottom of third row)to the same
- pure red you started with.
-
- The pure red,yellow,and blue colors define the range of hues that will be
- included in your palette. Now let's fill in the intermediate colors:
-
- Click Color 9(the first red,at the top of second column),click Spread,and then
- click Color 14(yellow).
-
- The four colors between pure red and pure yellow are now a range of oranges.
-
- Repeat this procedure,this time starting with Color 14 and ending at Color 19
- (blue),to give you a range of greens and blue-greens. One more spread,from
- Color 19 to the last red(Color 24,at the bottom of the third column)gives you
- shades ranging from blue through violet,and back to red.
-
- Now you have a full rainbow of colors for your palette,as well as a selection
- of greys in the first column. Next we'll see how to get more subtle tints and
- shadings of a specific color:
-
- 94
-
- SetColor 25(at the top of the last column)to pure white. Four colors down the
- column,at Color 29,create pure blue(B slider all the way to the top,R and G at
- zero). Select the white at the top of the column,click Spread,and then select
- the blue. Finally,set Color 32 to black,and create a spread from Color 29 to
- Color 32 to give you a set of blues varying in saturation and value.
-
- You can use this same technique to create tonal ranges for different colors.
- Try creating sample tonal ranges for reds and greens. When you create a palette
- for your pictures,you might consider reserving the last column for tonal ranges
- involving a single hue,and the first column for shades of grey.
-
- We've just seen how to set up our color palette using the Spread command.
- However,to use Gradient Fill and ColorCycling(as well as Shade and Blend,see
- The Painting Modes in Chapter Two),you have to define color ranges to let
- DeluxePaint know which set of colors to use. You can define up to six ranges at
- one time,one for each range button. Here's how:
-
- Click the 1 button beside Range to define the first range. Select Color 2
- (white),click Range,and then select Color 8(the black at the bottom of the
- first column). A thin white line identifies your newly defined color range.
-
- Now click 2,select Color 9,click Range,and select Color 24,at the bottom of the
- third column. Click 3,select Color 25,click Range,and then select Color 32.
-
- You have now define three color ranges:
- 1. Seven shades from Color 2 to Color 8
- 2. Sixteen shades from Color 9 to Color 24
- 3. Eight shades from Color 25 to Color 32
-
- As you click on 1,2,or 3,you can see each range bordered by a thin white line
- next to its set of colors.
-
- 95
-
- GRADIENT FILLS
-
- Now that you've defined a set of ranges,let's try an experiment with
- DeluxePaint's Gradient Fill feature. Gradient Fill lets you fill any outline
- with a range of colors that gradually fade from one to the next. Here's how:
-
- Click OK to leave the Color Palette requester. Now display the Fill Type
- requester by clicking on the Filled Rectangle tool with the right mouse button.
- Select Vertical fill,set the Dither slider all the way to the left,and click OK
- to return to the painting area.(Dither is the amount of mixing that occurs
- between the colors in the range.)
-
- Now click the Filled Rectangle tool(click the bottom right part of the icon)
- with the left mouse button,and select any color in the first range(Colors 2
- through 8).
-
- FILL TYPE
-
- SOLID TINT BRUSH WRAP
- PERSPECTIVE
-
- PATTERN
- FROM BRUSH
-
- GRADIENT:
- DITHER:
-
- CANCEL OK
-
- Figure 6.5 Fill Type requester
-
- Note that as soon as you click a color in one of your three ranges,the small
- rectangle on the Menu Bar gives you a preview of the gradient fill. Try
- clicking colors within the different ranges and watch it change. As soon as you
- are ready to move on,click one of the colors in the first range.
-
- Draw a rectangle using the left mouse button. Note that the shape gradually
- fills with a banded,metallic shading effect. Display the Fill Type requester
- again and set the Dither slider about halfway on the scale. Click OK and then
- draw a second rectangle. This time you'll see the shades of grey blend from one
- to the other,without clear lines between them.
-
- 96
-
- Now that you have the basics down,try experimenting with different settings.
- Display the Fill Type requester again and set it to Horizontal Fill by clicking
- the middle of the three Gradient boxes. Draw some circles with this kind of
- gradient fill. Now try Horizontal Line Fill(the box on the far right with
- rounded corners),and make a series of realistic spheres. Horizontal Line Fill
- calculates the distance between the left and right borders of a figure and
- fills each horizontal line independently,so that each line receives the full
- complement of the gradient fill. Try drawing diamond shapes with the Filled
- Polygon tool using both type of horizontal fill,and see how it makes a
- difference. And don't forget that you have two other ranges to play with.
- Select a color from one of the other ranges you created and experiment with
- ovals,rectangles,and polygons. Note that you can change the order of the
- gradient fill by clicking the cycling direction arrow at the bottom right of
- the Color Palette requester.
-
- ANIMATION WITH COLOR CYCLING
-
- Most animation effects are created by displaying a series of drawings in rapid
- sequence. Animation with color cycling uses a slightly different technique: the
- illusion of motion is created not by changing images,but by rapidly changing
- the colors within a static image.
-
- Load the six color cycling brushes,Cycle1 through Cycle6,and stamp a copy of
- each one(click the left mouse button)around the page. You will find these
- brushes in the Brush drawer. Select Use Brush Palette from the Color Control
- option of the Picture menu to use the same palette the brushes were created
- with.
-
- Press F10 to hide the Menu Bar and the Toolbox.(You can bring them back by
- pressing F10 a second time). Activate color cycling by selecting Cycle from the
- Color Control option of the Picture menu,or by pressing the Tab key. Pressing
- Tab a second time stops the animation.
-
- All of the animations were created with the same palette with 4 designated
- ranges. In a minute we'll look at how the ranges were defined. Here's how each
- animation works:
-
- 97
-
- 1.THE GLOWING BALLS The first ball was drawn in white,the second in grey,and
- the third in black. As the colors cycle,the balls change color from white
- through grey to black,and then start as white again. Because each ball started
- off at a different color in the range,the balls are out of synch.
- 2.THE COLOR WHEEL The wheel was drawn with lines radiating out frm the center.
- Each line's color is one shade away from the lines next to it. As the colors
- cycle,the wheel appears to spin.
- 3.THE BOUNCING BALL Each position of the ball was drawn in a different color
- from the third range. Because five of the six colors in this range are black,
- only one frame shows at a time,as the remaining five are invisible against the
- black background. Change the black colors in this range to any non-black color
- to see all the frames.
- 4.THE RUNNING MAN This was done in exactly the same way as the Bouncing Ball.
- Notice how the frames overlap slightly.
- 5.FALLING SNOW This was done in the same way as 3 and 4 above.
- 6.MARQUEE This effect was created with only the 2 colors from range 4. In fact,
- the "light bulbs" are only flashing on and off. The viewer imagines the motion,
- just as he does with a real movie marquee.
-
- Display the Color Palette requester,and click on each of the first four range
- buttons to see which colors are in each range.
-
- Now play with the animation speed of each range by first clicking each of the
- four channels,and then moving the slider under the channel selectors. To the
- left is slower,and to the right is faster. If you hold down the mouse button on
- the slider,you can get a preview of the cycling speed on the screen. You can
- also change the direction of the cycling by clicking the arrow at the lower
- right of the requester.
-
- 98
-
- TUTORIAL TWO:LOGOS UNLIMITED
-
- In this series of tutorials we will take a relatively plain corporate logo and
- spice it up with some of DeluxePaint's tools. We have provided the original
- logo for you so you won't need to start from scratch. All you need to do is
- embellish it by following the step-by-step instructions. First,however,you will
- need to load the original logo,which has been saved as a brush in the Brush
- drawer of your DeluxePaint Art disk.
-
- From the Brush menu,select Load;select the file Archbrush,and click Load.
-
- When the brush has finished loading,choose Change Color>Use Brush Palette from
- the Picture menu to use the same palette the brush was creted with.
-
- Finally,to provide some contrast to the logo,select a light shade(white or
- light grey)for the background with the right mouse button and click on. If you are doing this with text(as we
- did above),you can italicize letters to any angle you wish.
-
- Click the left mouse button to place a copy of this new brush on the screen.
-
- 99
-
- BEND
-
- This time,we'll bend the logo either vertically or horizontally. Although you
- are free to compound these effects(that is,you can bend an image that has
- already been italicized),let's start with the original brush again so we can
- see what effect bending has by itself.
-
- To restore the original brush,click the Brush Selector icon in the Toolbox with
- the right button.
-
- Clicking the Brush Selector with the right mouse button restores the brush to
- its immediately preceding state.(If you modify a brush more than once,you
- cannot restore it to its original state using this technique--you would need to
- load the brush again.)Now bend the brush as follows:
-
- From the Brush menu,select Bend>Horiz. Move the brush,which now has a
- rectangular frame around it,to the center of the screen and,while holding the
- left button down,drag the frame horizontally to the left or right.
-
- When you release the button,you will see that the brush now has a new shape.
-
- Click the left button to place an image of the new brush on the screen.
-
- Try this technique again,this time using the Vert option. With this option you
- will need to drag the mouse up or down as you bend the brush. When you are
- satisfied with the new shape,click the left mouse button to place an image on
- the screen. If you like,you can place the new brush alongside the original one.
-
- RESIZE
-
- In this exercise we'll resize the brush. Reload the original brush(Archbrush)
- and then follow these steps:
-
- Select Size>Stretch from the Brush menu. Now as you move the brush back onto
- the screen,you will notice that your cursor has changed to the word SIZE.
-
- 100
-
- While holding down the left mouse button,drag the mouse diagonally. Drag it
- down and to the right to stretch it,and up and to the left to shrink it. When
- you are satisfied with the new size,release the button.
-
- If you want to resize the brush in proportion to the original--that is, keeping
- the original ration of height to width--press the Shift key before you start
- dragging the mouse,and hold it down as you drag. by constraining the change in
- this way,you can resize the image in direct proportion to the original.
-
- Note,also,that if you try to make a brush larger than the available memory can
- handle,the brush will snap back to its starting size and shape.
-
- CHANGING COLORS
-
- In this exercise,we will change the colors of the original brush--red and grey
- on a black background--to a new set of colors. After reloading the brush,click
- with the left mouse button to place an image of the brush on the page. Here's
- how to change the brush's colors:
-
- Select a medium blue shade from the Palette with the left mouse button. This is
- your new foreground color,soon to be the new brush color.
-
- Next,select the red of the original brush as the background color. You can do
- this using either of two techniques:
-
- you can select the red by clicking the right mouse button on that color in the
- Palette;or,
-
- you can click inside the Color indicator with the left mouse button to change
- your cursor into a pointer with the word PICK attached to it. Now when you
- click on any screen color with the right mouse button,that color will become
- the new background color.
-
- Because it can convert your entire painting area into a palette,this technique
- of clicking the Color Indicator to select any screen color as the new
- foreground or background color is particularly useful. Note that it works with
-
- 101
-
- either the left or the right mouse button. Whatever color you click with the
- left button becomes the foreground color,and whatever color you click with the
- right button becomes the background color.(You may find the keyboard equivalent
- even more useful:press the comma key to change your cursor into a PICK pointer,
- and then click on any of the screen colors as before.)
-
- The next step is to switch the foreground and background colors,so that every
- pixel of the current background color(red)in the brush will change to the
- current foreground color(blue):
-
- From the Brush menu,select Change Color from the primary menu and Bg->Fg from
- the Secondary menu.
-
- Notice that selecting Bg->Fg changed the red parts of the brush to blue. If you
- had an original brush that contained both red and blue,you could make the
- changes work in both directions by selecting Bg<->Fg. This would change all the
- red parts of the brush to blue,and all the blue parts of the brush to red.
-
- Now that you've seen how easy it is to change colors,you might want to try
- changing colors on all the brushes you'll be creating in this tutorial.
-
- PATTERN FILL
-
- In this exercise,you'll color the brush image with a pattern rather than a
- solid color. Here's how:
-
- Reload the original brush by selecting Load from the Brush menu. When the brush
- was loaded,place an image of it on the screen by clicking with the left mouse
- button.
-
- Load Pattern1 from the Brush drawer.
-
- Your new brush will be a small square with horizontal blue stripes.
-
- Now click the Fill tool icon(the paint can)with the right mouse button to
- display the Fill Type requester. Click From Brush. This last action places a
- copy of the current brush pattern(the one we just loaded)in the requester.
- Click Pattern,and then OK.
-
- 102
-
- The next step is to use this pattern fill to spice up our logo:
-
- Place the paint can's spout on the arch graphic,and click with the left mouse
- button. Repeat until the arch is completely filled with the pattern(two
- applications should do it).
-
- You might want to do the same thing with the lettering,but this time try
- creating your own pattern. Create any repeating pattern as a brush and click
- From Brush in the Fill Type requester to use that brush as your pattern fill.
-
- DROP SHADOWS
-
- In this exercise you'll give your logo a professional touch by adding a drop
- shadow. A drop shadow creates an illusion of depth by putting a dark shadow
- under an object.
-
- First,load the original Archbrush,and then select the color you want to use for
- the shadow with the left mouse button(making it the foreground color). Black
- and brown are the most appropriate shadow colors,although you can use any color
- you like.
-
- Select Color from the Mode menu(or press the F2 key).
-
- The Color command turns a multicolored brush into a solid color,the currently
- selected foreground color.
-
- Position the new(solid-colored)brush on the screen and click the left mouse
- button to place an image of it there.
-
- You have just placed a copy of the logo's shadow on the screen. Now you need to
- revert to the standard brush so you can place a copy of the logo over the
- shadow.
-
- Select Matte from the Mode menu(or press F1)and position the standard brush
- over the shadow. Offset the standard brush slightly so you can see the shadow
- underneath it and press the left mouse button.
-
- You have just created a logo with a drop shadow to create the illusion of the
- logo hovering slightly above the page.
-
- 103
-
- If your Amiga supports Extra-Halfbrite display mode,you might want to try
- making your drop shadows in the halfbrite colors rather than in a solid color.
- To do this,you need to change your change your screen format to 64 colors.
- Then,follow the steps above,but instead of choosing the Color mode and a dark
- color for your brush,simply choose Hbrite from the Modes menu. You'll find an
- explanation of the Hbrite mode under the section on Painting Modes in Chapter
- Four.
-
- OUTLINING THE LOGO
-
- In this exercise,we will put a different-colored outline around the logo.
-
- As before,begin by reloading the standard Archbrush.
-
- Select as your foreground color the color you want to use for the outline.
- (Choose a color that is not already represented in the logo,as this will make
- it easier to change it later without affecting the rest of the logo.)
-
- Select Color from the Mode menu(or press F2).
-
- This turns your multicolored brush into a solid color,the one you chose as your
- foreground color.
-
- Select either the Unfilled Rectangle tool(for a squared-off outline)or the
- Unfilled Circle(for a rounded outline). Move the cross-hair back to the screen
- and,holding the left mouse button down,drag diagonally up or down. Each pixel
- you drag the mouse increases the thickness of the outline by that amount.
- Release the button.
-
- As you have probably noted,the Rectangle and Circle drawing tools paint with
- the current brush,whether it is a built-in or a custom brush. This lets you
- create an accurate outline of any shape,just by dragging it the required
- distance.
-
- Choose Matte from the Mode menu(or press F1). Position the original brush over
- the outline and click the left mouse button to place an image there.
-
- You can now pick up your new logo as a brush,and then repeat the same procedure
- to produce multiple outlines.
-
- 104
-
- THE OUTLINE COMMAND
-
- If you want to place a simple outline around a brush,and you don't care whether
- or not the outline is rounded or square,DeluxePaint III gives you an easy way
- to add one. Select the color you want to use for the outline and then choose
- Edge>Outline from the Brush menu. DeluxePaint adds a single pixel outline to
- your brush.
-
- GRADIENT FILL
-
- One of DeluxePaint's most powerful features is its ability to fill a shape with
- multicolored gradients. In this exercise you'll see how easy it is to combine
- the Stencil feature with gradient filled shapes to fill any shape with an even
- gradient.
-
- As before,restore or reload the standard Archbrush,and place a copy of it on
- the screen by clicking the left mouse button.
-
- The next step is to define your gradient range. The grays in the Archbrush
- palette are already defined as a range,so we'll use that range. Of course,if
- you like,you can define a range of your own and modify the following steps to
- fit.
-
- Click one of the dark grays in the third column of the palette to make that
- your foreground color.
-
- By choosing a gray that is in the gray range defined in the palette,you can use
- that range for your gradient fills. Next,you need to tell DeluxePaint to use
- that color range as a fill type. Here's how:
-
- Click the Fill tool icon with the right mouse button.
-
- This tells DeluxePaint that you want to customize the icon's effect,and brings
- up the Fill Type requester, Remember,clicking the drawing tools with the right
- button lets you customize the respective effects;see The Tools,in Chapter Four,
- above. Now you need to select the variable you want to use for your gradient
- fill:
-
- Click Vertical,for fill type,and then drag the Dither slider left or right to
- create the desired amount of dithering in the gradient. Click OK.
-
- 105
-
- Now you have your gradient ready to fill. We don't want to fill each letter
- individually because the gradient would not be uniform,so we're going to use a
- trick. We're going to jump to the Spare page and use a Stencil to fill our
- text.
-
- Choose Spare>Swap from the Picture menu to jump to the spare page.
-
- Click the Brush Selector tool with the right button to restore your Archbrush
- and paint it down on the blank page.
-
- Now that the area we want to fill is on the page,we'll make a stencil of
- everything else.
-
- Choose Stencil>Make from the Effect menu. This displays the Make Stencil
- requester. Click on the background color on your page to select that as a
- stencil color. A small bracket appears beside the color in the requester. Click
- Make in the requester.
-
- Now 'the background color of you page is stenciled so you can only paint on the
- Archbrush logo.
-
- Select the Filled Rectangle tool and drag a rectangle from the upper left
- corner of the Archbrush logo to the lower right corner.
-
- As you drag the rectangle over the logo,only the logo area is filled,but you
- might see a faint outline of your rectangle. Just be sure to cover all of the
- logo. When you release the mouse button,the logo if filled with your gradient
- smoothly from top to bottom.
-
- Click the Brush Selector and select the new Archbrush logo as a brush. Press j
- to jump to the other page and then paint down your brush.
-
- Notice that when you pick up an area with a stencil on,only the unstenciled
- area is picked up. This is a very powerful feature. The next tutorial will show
- you all of the ins and outs of stencils,so be sure to read on.
-
- 106
-
- TUTORIAL THREE:THE WORLD OF STENCILS
-
- In the following set of exercises you will learn how to create and use stencils
- within DeluxePaint III. Although stencils are primarily used for producing
- quick,uniform lettering by amateur signwriters,they have uses that go far
- beyond that. Airbrush artists,for example,use stencils(which they call
- friskets)to cover certain areas of their work while they airbrush other areas.
-
- DeluxePaint makes it easy to create a stencil for any part of an image,without
- the need to redraw the image. All you do is specify the colors that make up the
- stencil,and DeluxePaint does the rest,even if the image is intricate.
-
- Here's how it works:when you make a stencil for a particular set of colors,you
- lock(and thus protect)any parts of the picture that are made up of those
- colors. This means that when you have a stencil for a particular set of colors,
- you cannot paint over those colors until you turn the stencil off. It also
- means that you can essentially paint a picture backwards,from the foreground to
- the background,because you can use stencils to mask any foreground objects from
- the colors you are using for the background objects.
-
- BEFORE YOU BEGIN
-
- Choose Load from the Picture menu and load the picture named StencilSet from
- the Lo-res/Tutorial drawer on the Art disk.
-
- DISTANT SNOWCAPS
-
- The left part of the Stencilset picture shows a distant mountain range behind a
- green field and under a colorful sky.(If you followed the preceding tutorials,
- you'll notice that both the sky and the field were created with a Gradient
- Fill,in a fraction of the time it would take using more traditional
- techniques.) Note that the mountain range is actually made up of three ranges,
- with the more distant ones painted in lighter shades than the nearer ones. In
- this exercise,we will put a snowcap on the most distant range without distrbing
- any other parts of the picture. This would be a tall order for any other
- graphic medium,but is surprisingly easy with DeluxePaint. Let's see how
- DeluxePaint does it:
-
- 107
-
- Choose Stencil>Make from the effect menu to display the Make Stencil requester.
- Click Clear,click on Color 9(the one at the top of the second column),click
- Invert,and then click Make.
-
- MAKE STENCIL
-
- LOCKED:
- CLEAR
- INVERT
-
- MAKE
- CANCEL
-
- Figure 6.6 Make Stencil requester
-
- With four simple clicks of the mouse you have created a stencil that locks
- every color in the picture except Color 9,the color of the most distant
- mountain range. The first click cleared the picture of any stencils,the second
- selected the stencil color,the third click inverted the stencil configuration
- (making everying except Color 9 a stencil),and the fourth made the stencil. To
- let you know that you have a stencil active,an "S" appears on the Menu Bar.
-
- Note that clicking Invert simply inverts the current stencil configuration,
- saving you the trouble of clicking all the colors except the one you want to
- paint on. This is useful if you want to paint on one or two selected colors to
- the exclusion of the rest;if you want to create a stencil to lock only one or a
- few colors,you don't need to use invert.
-
- The next step is to paint the snow on the distant mountain range:
-
- Select white as the foreground color,and then select the one-pixel brush and
- the Airbrush tool. Move the cursor over to the distant mountain range and spray
- a snowcap on it.
-
- Because every color except that of the most distant mountain range has been
- locked,you can spray without fear of splattering any adjoining colors.
-
- 108
-
- Note that although the white you are spraying on the mountain range is one of
- the locked colors,it is not itself locked while you are applying it. This means
- that you can paint over it with another color(such as the original color of the
- mountain,if you don't like the look of the snowcap)just as though it were
- unlocked.
-
- To lock a recently applied color,just select Remake from the Stencil submenu.
- You don't need to display the Stencil requester again,because the configuration
- is still as you want it. This also means that you can use the "Again" key (a)
- to update your stencil,if Remake was your last menu command.
-
- The Again rule is simple:press a whenever you want to repeat the immediately
- preceding menu command,to save you moving the mouse up to the Menu Bar and
- through menu and submenu options. If your last menu command produced a
- requester,then pressing a will produce that same requester,without the need for
- menu selections.
-
- SUNRISE IN THE ROCKIES
-
- In this exercise,we make the sun rise behind the mountains,so we need to lock
- every color excep the sky. Here's how:
-
- Display the Make Stencil requester.(Color 9 should be the only unlocked color
- in the requester.) Now click Color 9 to lock it,and then click Colors 1 (black)
- and 13 through 18(the sky colors)to unlock them.(Color 13 is halfway down the
- second column,and Color 18 is the second from the top of the third column.)
- Click Make.
-
- You have now locked every color in the landscape except the sky colors. Now
- let's make the sun rise:
-
- Choose Stencil>On/Off from the Effect menu to turn the stencil off.
-
- In DeluxePaint III,your stencil affects picking up a brush--you can only pick
- up areas that are not in the stencil. Since the orange shades in the sun are
- part of the stencil,you turned off the stencil mementarily to pick up that area
- of the picture.
-
- 109
-
- Click the Brush Selector with the left mouse button,move the large cross-hair
- over to the sun image(on the far right of the screen)and pick it up with the
- left mouse button. Move the brush over to the mountain range.
-
- Choose Stencil>On/Off from the Effect menu to turn the stencil on.
-
- Did you see the sun move behind the mountains and then peek through? This is
- because every color--except the sky colors and the background--is locked,and so
- will not accommodate the sun brush. When you are satisfied with the placement
- of the sun,click the left mouse button to stamp an image of it there.
-
- CUTTING SOME Z'S
-
- In this exercise we will explore further aspects of DeluxePaint's powerful
- stencil editor. In particular,you'll see how to turn stencil colors on and off
- from any part of your picture,not just from the Make Stencil requester.
-
- Display the Make Stencil requester and click Clear to clear the stencil. Now
- move the cursor outside the requester and click the large Z shape with the left
- mouse button. Click Invert and then click Make to return to the painting
- screen.
-
- Did you notice that when you clicked the Z the Make Stencil requester responded
- by locking on that color? This means that you can lock and unlock colors
- directly from your image just by clicking them. Note that each click of the
- mouse toggles the locking function on and off,just as it does in the requester.
- And to make it easy to find the colors you want to lock or unlock,you can move
- the Make Stencil requester to any part of the screen just by moving the cursor
- to the top of the requester,pressing the left mouse button,and dragging it to a
- new position.
-
- Now let's see what we can do with the stencil we just created:
-
- Press the ~(tilde)key to turn off the stencil.
-
- 110
-
- Pressing ~ is the same as choosing Stencil>On/Off from the Effects menu. This
- is a very important keyboard equivalent for working with stencils.
-
- Click the Brush Selector and pick up the textured area to the right of the Z.
-
- Press the ~(tilde)key to turn on the stencil.
-
- Move the cursor over to the Z and watch what happens.
-
- Did you see the textured brush appear behind the Z? Because all the colors
- except the Z are locked,it looks like you're viewing the textured brush through
- a Z-shaped window. Now,when you place the textured brush behind the Z and click
- the left mouse button,you will the Z with the textured pattern.
-
- THE EYES HAVE IT
-
- You may have trouble finding a practical application for this next exercise,but
- it's fun nonetheless.
-
- Display the Make Stencil requester,click Clear,and then click the following
- colors:7,8,24,28,29,30,and 31. Click Make to complete the transaction. Turn off
- the stencil. Pick up the two blue circles at the lower right and move them to
- the face. Turn on the stencil.
-
- Because all the colors in the face are now locked,the two circles appear to
- move behind it. When the circles are directly behind the eyes,you can make the
- eyes appear to move around just by moving the cursor. You can set the eyes in
- any position you like just by clicking the left mouse button. If you don't like
- it,click Undo and try again.
-
- FIXING THE BACKGROUND
-
- By using a combination of stencils and fixing the background,you can define a
- stencil by area rather than color. This lets you confine a stencil to a
- particular area of the page,without forcing you to lock every instance of a
- particular color. Let's take a closer look:
-
- 111
-
- Pick up the small clump of pine trees from the right-hand side of the
- page(above the blue circles). From the Effect menu,choose Background>Fix.
-
- You have just fixed the picture to the background(the "B" in the Menu Bar tells
- you so),which means you can always return to that picture by clicking CLR.
- Thus,you can stamp pine trees all over the landscape and then return to the
- original picture at any time. You can also fix the background successively,
- updating the picture from the previous "fix." As we saw earlier,you can use the
- "Again" key(a)to repeat the immediately preceding menu command.
-
- For the purpose of this exercise,go ahead and stamp a few clumps of pine trees
- in front of the closest mountain range. Now let's turn that collection of pine
- trees into a stencil:
-
- From the Stencil submenu,select Lock FG.
-
- This last action turned the foreground(i.e.,everything you added to the picture
- since fixing the background)into a stencil,but without affecting any other part
- of the picture that uses those same colors. Try it and see. Move your pine-tree
- brush over to the pine forest and you'll see that your brush goes behind the
- forest but in from of everything else. You can remove this stencil either by
- turning the stencil off(selecting On/Off from the Stencil submenu)or making a
- stencil by locking colors.
-
- The color and area methods are mutually exclusive,so using one method
- automatically negates the other. And as is the case with regular stencils,
- clicking CLR does not clear the stenciled area--it is protected until you turn
- it off,just like the fixed background.
-
- TUTORIAL FOUR:PUTTING THINGS IN PERSPECTIVE
-
- Before you attempt to complete this tutorial,you should work through Chapter
- Five:Using Perspective. That chapter introduces you to the fundamentals of
- perspective in DeluxePaint III. In this tutorial,we'll create a perspective
- landscape and build a three dimensional arch as shown in Figure 6.7. In the
- process,you'll learn some of the tricks about using perspective that you can
- only understand when you see them in context.
-
- 112
-
- CREATING THE PLANE
-
- The first step of our tutorial is to create a perspective plane. You don't need
- to create a plane every time you use perspective. We're doing it here,so you
- can readily see the "depth" of your picture.
-
- Load the Block brush from the Art disk.
-
- Notice that this brush is held by the lower right corner. If you expect to use
- a brush in Perspective,it is best to save the brush with the handle in the
- lower right corner for two reasons:
-
- 1.Rotations always occur around the handle,so holding the brush in the corner
- helps make the rotations consistent and useful.
- 2.If you establish a Perspective grid,you can make all of your brushes conform
- to that grid if their handles are in the same corner.
-
- Choose Coords(short for Coordinates)from the Prefs menu.
-
- Press the Enter key to enter Perspective mode.
-
- Position the cursor at 196,25 and press Shift-G,which turns on the grid and
- uses 196,25 as one of the grid points.
-
- Tip If you turn on Coordinates and take note of the cursor position before you
- rotate your brush,you'll be able to recreate the perspective plane exactly.
-
- 113
-
- Press Shift-Keypad 7 to rotate the brush -90 on X.
-
- Notice that at this point you don't have angles in your Menu Bar. You can turn
- off Coordinates if you want to see the angles,but you don't need them for this
- exercise,since all of our movements are on 90 and based on sight,not numbers.
-
- Choose Perspective>FillScreen from the Effect menu.
-
- BUILDING THE ARCH
-
- Load the RedBlock brush.
-
- You are no longer in Perspective mode,but the Grid is still on.
-
- Press the Enter key to enter Perspective mode.
-
- Your brush is automaticaly laid down on the perspective plane in the same
- orientation you left it in last(that is,rotated -90 on the X axis). This is an
- important point to remember,because it means that you can easily bring in new
- brushes at the right perspective simply by loading them with the perspective
- plane define by the previous brush.
-
- TIP You'll notice that the grid as been adjusted to your new brush size. It is
- not necessarily true that your new brush will line up correctly witht the grid
- point you used to define the plane(196,25),because the brush handle is tied to
- the closet grid point when you enter perspective,and there is a three-in-four
- chance that it will be tied to one of the other corners. If you want the brush
- to line up with the grid point you specified when you created the grid,press
- Keypad 0 to reset the brush 0,0,0 orientation,align the handle with the grid
- point,and rotate the brush again.
-
- If you don't want your perspective grid automatically sized to new brushes,turn
- off the AutoGrid option in the Prefs menu.
-
- Press G to turn off the Grid so you can move the brush freely on the plane.
-
- Position the brush so that the Y axis of the brush is aligned with the
- Perspective Center and the bottom of the brush is aligned with the edge of the
-
- 114
-
- second full row of tile on the floor.(The coordinates will show this point as
- 175,46)
-
- Press Shift-G to turn on the grid and use your new handle position as one of
- the grid points.
-
- Press Shift Keypad-8 to rotate the brush up on the X axis. Move the brush two
- grid points to the left and stamp it down. Paint the brush three times above
- the current brush position so you create the face of a column.
-
- Paint the brush four times to the right to form the top of the arch and the top
- of the right column. Then paint the brush three times down to form the right
- column.
-
- At this point you have a two dimensional arch on a three dimensional plane. Our
- next task is to give the arch a third dimension.
-
- Move the brush so that it is directly on the bottom block of the left column of
- your arch. Press Shift-Keypad 4 to rotate the brush 90 on the y axis. Paint the
- brush where it is and twice above to form the left side of the column.
-
- Move the mouse a bit to the right to move the brush back along its x axis and
- paint another set of blocks so your column is one block wide at the face and
- two blocks deep as shown in Figure 6.7.
-
- Press Shift-Keypad 5 to rotate the brush back on its Y axis so that it is
- facing you head on. If the bush is not the same size as the facing blocks of
- your arch,hold down the Ctrl key and move the mouse forward or backward to
- bring it closer or move it back.
-
- As we explained in Chapter Five:Using Perspective,the Ctrl key temporarily
- fixes the Y axis of your brush so that you can move it on it's Z axis. As you
- become adept at painting in Perspective,you'll find yourself using this key
- often.
-
- Position the brush to the left of the bottom block of the right column. Press
- Alt-x to change the brush handle to the other side of the brush.
-
- Your brush jumps so that it is over the bottom block of the right column,but
- the brush is now held by the lower left corner. Remember that Alt-x,Alt-y,and
- Alt-s reposition your brush handle. These keyboard equivalents are especially
-
- 115
-
- useful while working in Perspective,since you usually don't want to move your
- mouse to choose from a menu.
-
- Press Shift-Keypad 5 to rotate the brush 90 on the Y axis. Paint the brush
- where it is and twice above to form the left side of the column. Paint another
- column just behind this first one so your column is one block wide at the face
- and two blocks deep.
-
- Press Shift-Keypad 4 to rotate the brush back on the Y axis. If the brush is
- not the same size as the facing blocks of your arch,hold down the Ctrl key and
- move the mouse forward or backward to bring it closer or move it back.
-
- Move the brush up so that is is over the block in the upper left corner of the
- arch. Press Shift-Keypad 7 to rotate the brush -90 on the X axis. Move the
- brush to the right and stamp it once below each of the three blocks that form
- the top of the arch. Paint another row just behind this first row so the top of
- your arch is one block high and two blocks deep.
-
- Your arch is complete and should look just like the arch in Figure 6.7.
-
- INSERTING THE SEASCAPE PICTURE
-
- To give your perspective painting a bit more color,and a landscape for the
- background,we'll load the seascape picture and add it behind the arch.
-
- Choose Spart>Swap from the Picture menu to display the spare page.
-
- Load the Seascape picture from the Tutorial drawer on your Art disk. Choose
- Change Color>Default Palette from the Picture menu.
-
- Jump back to your main page(press J or choose Spare>Swap from the picture
- menu).
-
- Choose Spare>Merge in Back from the picture menu.
-
- In a flash,your arch has a nice seascape backdrop.
-
- This exercise gave you a quick example of perspective,but you can do a lot
- more. For an excellent example of perspective at work,load the picture Hall of
- Stars from the Tutorial drawer on your Art disk.
-
- 116
-
- PAGES 117 & 118 ARE BLANK
-
- CHAPTER SEVEN: ANIMATION BASICS
-
- This chapter introduces you to DeluxePaint III's animation features. It begins
- by explaining the basic model for animation and then covers each of the
- different ways to create animations in DeluxePaint III. We recommend that you
- work through this chapter in one sitting. It will take you approximately 45
- minutes to complete.
-
- BEFORE YOU BEGIN
-
- Do the following before you start into the examples:
-
- Boot DeluxePaint as you normally would.
-
- When the Choose Screen Format requester appears,click OK to use the default
- settings(Lo Res 320x200 and 32 colors).
-
- In a moment the DeluxePaint screen appears,and you're ready to begin.
-
- THE BASIC MODEL
-
- The basic idea behind animation in DeluxePaint is that instead of having a
- single page to paint on,you have multiple pages that you can paint on and flip
- through. By creating images that differ slightly from page to page and then
- playing them back in rapid succession,you can create the illusion of motion.
-
- Figure 7.1 The basic model
-
- 119
-
- This section shows you how to:
-
- Create frames for your animation.
- Paint on individual frames in the animation.
- Paint while the frames are flipping--this is called animpainting.
-
- CREATING FRAMES
-
- The first step in building an animation is to create the frames to paint on.
-
- Choose Frames>Set# from the Anim menu. The Set Frame Count requester appears.
-
- SET FRAME COUNT
-
- COUNT: 0
-
- CANCEL OK
-
- FIGURE 7.2 The Set Frame Count Requester
-
- Click in the Count edit field,change the frame count to 10 and click OK.
-
- You now have 10 frames to paint on. Notice the numbers 1/10 at the left side of
- the menu bar. This means you are positioned on the first frame of a 10 frame
- animation.
-
- PAINTING ONE FRAME AT A TIME
-
- Select the largest round built in brush and paint a dot in the upper left area
- of your screen.
-
- The dot you just places in on frame 1. The trick of animation in DeluxePaint is
- to paint a slightly different picture on successive frames. So you need to move
- to the next frame.
-
- 120
-
- Choose Control>Next from the Anim menu to move to frame 2. (Notice the menu bar
- shows 2/10). Click another dot to the right of where your first dot was.
-
- Now you have a dot on frame 1 and a dot on frame 2. To create a series of dots
- that move across the screen,you just continue the last step. Of course,choosing
- from the menu to change frames is a little cumbersome,and it forces you to move
- the mouse when you want to change frames. It's more efficient to move through
- the animation frames by using the keyboard equivalents.(You'll see them listed
- in the menu beside the options.)We'll use one to complete our little animation:
-
- Position your brush just to the right of the dot you painted. Press the 2 key
- at the top of the keyboard once,then click the mouse to paint a new dot. Repeat
- this step until your first dot appears again in the left side of the screen.
- (The menu bar will show 1/10 as your frame position.)
-
- You've just created a brief animation. Now let's play it.
-
- Choose Control>Play from the Anim menu(or press 4 at the top of the keyboard).
- You should see your dot moving from left to right across the screen.
-
- To stop the animation,press the Space bar.
-
- So,one way to create an animation in DeluxePaint is to paint on a series of
- frames individually.
-
- PAINTING WITH ANIMATION
-
- For animations that involve simple movement of an object,DeluxePaint provides a
- much easier method called animpainting. Essentially,the frames flip
- automatically while you paint.
-
- Click CLR. The Options requester appears.
-
- 121
-
- OPTIONS
-
- CURRENT FRAME
- CLEAR RANGE: 1 TO 2
- ALL FRAMES
- CANCEL
-
- FIGURE 7.3 Options requester
-
- When you click CLR with multiple frames,DeluxePaint gives you the option of
- clearing only the current frame,a range of frames in your animation,or all
- frames.
-
- Click All Frames in the requester.
-
- Instantly all of your frames are cleared and you are automatically set
- back at frame 1. Now let's do some animpainting.
-
- Select the large round brush. Click the Dotted Freehand tool. Hold down the
- Left Amiga key(the Commodore key on the Amiga 500)and paint by holding down the
- left mouse button and dragging across the screen from left to right.
-
- As you paint,the frames flip,so you place only one dot on each frame of your
- animation. Notice that the frame counter in the menu bar changes to show you
- the frame you are on. When you reach the last frame,you loop back to frame 1,
- where you'll see your first dot again.
-
- After you have painted for a few seconds,stop and choose Control>Play from the
- Anim menu(or press 4 at the top of the keyboard).
-
- Press the Space bar(or click the mouse button)to stop the animation.
-
- Now you know how to create frames,how to move through the frames one by one and
- paint,and how to animpaint. Animpainting is especially powerful if you have an
- animated brush to paint with;we'll show you how animated brushes work later in
- this chapter. Right now we want to show you more ways to move things on the
- screen.
-
- 122
-
- AUTOMATIC ANIMATION USING THE MOVE REQUESTER
-
- The Move requester lets you move and rotate a brush over a number of animation
- frames. More importantly,you can move and rotate the brush in all three
- dimensions. In essence,you are painting using Perspective,but DeluxePaint makes
- all of the calculations for the individual frames. This section will take you
- through a detailed explaination of each feature of the Move requester and give
- examples for most of the features.
-
- To begin,click CLR and All Frames to clear the previous animation sequence.
-
- Choose Frames>Set # from the Anim menu. In the requester,change the count to 20
- and click OK. Press Shift-1 to move to frame 1 of your animation.
-
- Choose load from the Brush menu,and load the brush DPaint Title from the art
- disk. Choose Change Color>Use Brush Palette from the Picture menu.
-
- NOTE These instructions assume that your memory method(Method in the Anim menu)
- is set to compressed--the default setting. Amigas with one megabyte of RAM can
- create only 9 to 10 frames using the Expanded method. You'll find a brief
- description of the two memory methods in the Reference section of this manual.
-
- SIMPLE MOVES IN THREE DIMENSIONS
-
- The Move requester does exactly what its name implies--it moves your brush on
- the screen. There are many impressive animations you can create with only the
- Move requester and a brush like our DPaint III brush,but to create those
- impressive animations,you need to know how each feature of the move requester
- works. This brief section explains the most basic Moves.
-
- Stamp your brush in the center of the screen.
-
- Choose Move from the Anim menu. The Move requester appears.
-
- 123
-
- MOVE
-
- X Y Z
- DIST: 0 0 0 BRUSH
- ANGLE: 0 0 0 BRUSH
- CLEAR GO TO BACK CYCLIC
- EASE-OUT: 0 DIRECTION:
- EASE-IN: 0 MOVE RECORD
- COUNT: 10
- PREVIEW TRAILS FILL DRAW
- CANCEL EXIT
-
- FIGURE 7.4 The Move requester
-
- The first row in the Move requester lists the three axes in the thee
- dimensional space of your screen. If you are familiar with Perspective you know
- that these axes run up and down,left and right,and out and in from the screen
- respectively. Figure 7.5 shows the orientation of threee axes to the screen.
-
- FIGURE 7.5 The three axes
-
- Directly below X,Y,Z letters there are edit fields for entering Distance(Dist:)
- numbers. You enter numbers here to tell DeluxePaint how far to move your brush
- in any direction or combination of directions.(If your brush is moving only on
- the X and Y axes,the numbers are equal to pixels,but once you move along the Z
- axis,the units are either smaller or larger than pixels.)Let's look at a simple
- example:
-
- Click in the Dist edit field below X and enter 200.
-
- Check that the edit field beside Count(near the middle of the requester)shows
- 20 as the current setting. If the number is not 20,click in the edit field and
- change the number.
-
- 124
-
- Click Preview to see a preview of the movement of your brush.
-
- You will see your brush enclosed in a wire frame move to the right across the
- screen. If you want your brush to move to the left,you enter a negative number
- for the X Distance.
-
- In the Move requester,set the X Dist edit field to -200. Click Preview.
-
- This time your brush moves to the left across the screen. A similar rule
- applies to the other two axes:Y Distance moves your brush upward if the number
- is positive and downward if the number is negative. Z Distance moves your brush
- out to the distance if the number is positive or inward to the screen if the
- number is negative.
-
- You can use any combination of the three Dist edit fields to move your brush
- anywhere in three dimensional space. Try it if you like. Set a number for each
- of the three fields and click Preview to see where the brush would move.
-
- SIMPLE ROTATION
-
- In addition to moving the brush along an axis or several axes in combination,
- the Move requester lets you rotate the brush around one or more axes.
-
- In the Move requester,click Clear to clear all of the Distance and Angle edit
- fields.
-
- Click in the Z Angle edit field and enter 360 as the angle of rotation.(This
- tells DeluxePaint that you want to rotate the brush 360 on the Z axis.)Click
- Preview.
-
- You'll see a wire frame representation of your brush rotate clockwise on the
- screen. Just as you entered negative numbers to change the direction of
- movement wen using Distance moves,you enter negative numbers to change the
- direction of rotation when you use Angle moves.
-
- Change the Z Angle setting to -360 and click Preview.
-
- Now you'll see the wire frame rotate counter-clockwise.
-
- 125
-
- MOVEMENT ALONG THE BRUSH'S AXES
-
- In our examples,we've been moving the brush along the screen axes. You might
- have noticed that there are buttons labeled Brush to the right of the Distance
- and Angle edit fields. These buttons let you set whether you want to move and
- rotate on the screen axes or the brush axes.
-
- When your brush is in a standard orientation(0,0,0)movement on the brush axes
- is the same as movement on the screen axes. If you rotate your brush using
- Perspective,the brush axes may no longer correspond to the screen axes,and
- movement on the brush axes will be different. Here's an example.
-
- Click Exit to close the Move requester.
-
- Click CLR and click All Frames in the requester to clear all frames.
-
- Choose Perspective>Do from the Effect menu to enter Perspective mode.
-
- Move the brush down near the bottom of the screen and press Shift-Keypad 7 to
- flop the brush over on its back. Click the left mouse button to paint down the
- brush.
-
- To flop the brush over on its back,you rotated it 90 on the X axis(see the Menu
- Bar)and shifted the brush axes so that they no longer correspond to the screen
- axes. Figure 7.6 illustrates the change in the brush axes.
-
- FIGURE 7.6 The change in a brush's axes upon rotation
-
- 126
-
- Now if you use the Move requester to move the brush along the Y axis,you will
- get different results depending on whether or not you have selected the Brush
- button.
-
- Choose Move from the Anim menu. In the Move requester,click Clear,set the Y
- Distance to 200,and click Preview.
-
- You see a wire frame of your brush move upwards on the screen,just as you would
- expect when moving along the screen axis.
-
- Click the Brush button beside the Distance edit fields.(The button becomes
- highlighted.)Now click Preview and watch the direction the brush moves.
-
- This time the brush moved into the distance along the Y axis of the brush. As
- Figure 7.6 above shows,the brush's Y axis is the same as the screen's Z axis
- when you rotate backwards 90 on X as we did.
-
- ROTATION ON THE BRUSH'S AXES
-
- You may have already guessed what will happen when we rotate the brush on it's
- own axes rather than on the screen axes,but this is sometimes difficult to
- visualize,so we'll give an example.
-
- Click Cancel to close the Move requester.
- Click CLR and click All Frames in the requester to clear all frames.
- Choose Perspective>Reset from the Effect menu to reset all of the Perspective
- settings.
-
- At this point you once again have your brush in the original orientation and
- are in Perspective mode. Now we'll rotate the brush on the Z axis,so that the X
- and Y axes of the brush no longer match the X and Y axes of the screen.
-
- Hold down the 2 key on the keypad until the brush has rotated 45 on the Z axis.
- (You'll see the degrees of rotation in the right side of the menu bar.)
-
- Paint down the brush in the middle of the screen.
-
- 127
-
- Display the Move requester.(Are you getting tired of choosing Move from the Anim
- menu? Then try the keyboard equivalent,Shift-M.)
-
- In the Move requester:click Clear;set the X Angle to 360;click the Brush button
- to the right of the Angle edit fields;click Preview.
-
- With the settings above,you'll see the brush tumble toward the screen on the X
- axis. Remember that the brush is rotating on the screen's X axis. Now let's
- look at a rotation on the brush's X axis.
-
- In the Move requester:click the Brush button to the right of the Angle edit
- fields;click Preview.
-
- This time the brush spins around its own X axis instead of tumbling toward the
- screen. The idea is the same for all rotations,though it isn't always easy to
- predict what a complex set of rotations will look like. You'll probably find
- that most of your moves can be accomplished with rotation around only one axes,
- we think you'll use these most often,so brush rotations are the default
- setting.
-
- NOTE If you found this last example to be confusing,you should probably review
- the chapter on Perspective. There you will find more information on the
- difference between screen and brush angles. The examples might help you
- understand how the Move requester uses them.
-
- THE GO BACK COMMAND
-
- The Go Back button has a similar function to the Clear button,only it affects
- the location of the brush rather than the settings in the Move requester. When
- you use the Move requester to move your brush in three dimensional space,
- DeluxePaint remembers the ending position of the brush when the move is
- complete. If you want to do a second move from the original brush position,you
- click Go Back to reset the brush location.
-
- We'll show you the results of two different move paths,one without using Go
- Back and one using Go Back. In this example you'll also actually draw and play
- the animation instead of simply previewing it.
-
- 128
-
- SUCCESSIVE MOVES WITHOUT GO BACK
-
- Click Cancel in the Move requester. Click CLR and clear all frames.
- Choose Perspective>Reset from the Effect menu(or press Shift-Keypad-0)to reset
- your brush to the original orientation.
- Position the brush at the bottom of the screen,and paint it down.
- Display the Move requester. Click Clear to clear the edit fields and then set
- the Y Distance to 200 and the Z Distance to 400. Click Draw.
-
- You just created the first part of the brush's movement,now we'll create the
- second part to continue from where the brush ended.
-
- Display the Move requester. Set the X Distance to 800,leave the Y distance at
- 200,and set the Z distance to 0. Click Draw.
-
- Choose Control>Play from the Anim menu and watch your animation. Press Spacebar
- when you've seen it enough.
-
- In the animation you created,your brush moves into the distance and upward and
- then shoots off the screen diagonally to the right. Because you didn't use the
- Go Back button,the second part of the brush's movement follows directly from
- the end of the first part.
-
- SUCCESSIVE MOVES WITH GO BACK
-
- In the next set of steps,you'll use the same settings as the first example,but
- you'll also click the Go Back button before drawing the second part of the
- brush movement.
-
- Click CLR and clear all frames. Choose Perspective>Reset from the Effect menu
- (or press Shift-Keypad-0)to reset your brush to the original orientation.
- Position the brush at the bottom of the screen,and paint it down.
-
- Display the Move requester. Set the X Distance to 0,the Y Distance to 200,and
- the Z Distance to 400. Click Draw.
-
- Display the Move requester. Set the X Distance to 800,leave the Y distance at
- 200,and set the Z distance to 0. Click the Go Back button. Click Draw.
-
- When DeluxePaint is finished drawing the animation,choose Control>Play from the
- Anim menu and watch your animation.
-
- 129
-
- This time you see your animation shows a title splitting into two,with one
- title moving into the distance and upward and the other moving diagonally off
- the screen to the right.
-
- CYCLIC AND NON-CYCLIC MOVES
-
- You use the Cyclic button to tell DeluxePaint which of two kinds of animation
- you want:
-
- an animation that will loop back on itself(cycle)or chain from the current move
- to another move of a similar type;or
- an animation that is linear and will end at the last frame you requested with
- the Move requester.
-
- DeluxePaint draws your move differently depending on whether or not the Cyclic
- button is selected. In this section we'll give you a very quick example of the
- difference between the two moves.
-
- Load any brush that contains features to help you tell whether or not the brush
- has been rotated.(The DPaint Title Brush will do very well).
- Click CLR and clear all frames. Choose Perspective>Reset from the Effect menu
- (or press Shift-Keypad-0)to reset your brush to the original orientation. Stamp
- the brush in the upper half of the screen.
- Display the Move requester. Click Clear in the requester. Set the Z Angle to
- 360. Make sure the Cyclic button is selected. Click Draw.
-
- When DeluxePaint is finished drawing your animation,notice that you are on
- frame 1 of your animation. DeluxePaint moved you to the frame past the ending
- frame of your Count.
-
- Press Shift-2 to go to the last frame of the animation.(The Menu Bar will show
- 20/20 on the left side.)
-
- Notice that on the last frame of your animation,the brush is not rotated 360,
- even though you asked for a 360 rotation in the Move requester. This is because
- you had the Cyclic option selected to tell DeluxePaint that you were creating a
- "cyclical" animation(one that starts and ends at the same point). With this
- animation,you can play continuously with a seam.
-
- 130
-
- Press the 4 key at the top of the keyboard and watch the animation for a
- moment. Press Space bar to stop the animation.
-
- If DeluxePaint had painted the brush fully rotated on the last frame,you would
- have the same image on frames 1 and 20,and the animation would hiccup when you
- played it continuously. Let's draw the same thing with Cyclic turned off to see
- how that works.
-
- Press Shift-1 to move to frame 1 of your animation. Paint your brush in the
- lower half of the screen Display the Move requester. Click Cyclic to turn if
- off(remove the highlight)and click Draw.
-
- Even as the new move is being drawn you will probably notice that the new
- rotation is in larger steps than the first one. When the draw is complete,you
- will be left at frame 20,where you can see that the new move completed the 360
- rotation on frame 20.(Remember that the Cyclic move left you on frame 1).
-
- Press the 4 key at the top of the keyboard and watch the animation. Press Space
- bar to stop the animation.
-
- You should be able to see that the rotation at the top of the screen is smooth,
- but the rotation at the bottom of the screen hiccups noticeably.
-
- You might ask yourself at this point why anyone would want Cyclic turned off.
- The answer is simple:you might want to rotate exactly 90 by a particular frame
- or you might want to move an object from point A to exactly point B. Generally,
- if you are creating an animation sequence that runs for less than the full
- number of frames you have allocated for your animation,you don't want Cyclic
- turned on. For a clear example of why you would want Cyclic turned off,follow
- the next set of steps.
-
- Clear all frames of your animation. Press Shift-2 to move to the last frame.
- Select the Unfilled Circle tool and the single-pixel brush and draw a small
- circle on the right side of the screen.
- Choose Coordinates from the Prefs menu to turn on Coordinates.
- Select the Dotted Freehand tool and the largest round built-in brush. Position
- the brush in the middle of your unfilled circle and note what the Coordinates
-
- 131
-
- show as the location of the brush. Move the brush 200 pixels to the left,press
- 2 to move to frame 1 and stamp down your brush.
-
- TIP When you need to move your brush in a straight line horizontally or
- vertically as you did in the step above,hold down the Shift key. This
- constrains your cursor to horizontal or vertical movement,depending on which
- direction you move in first.
-
- Display the Move requester,click Clear,set the X Distance to 200,make sure
- Cyclic is selected,and click Draw.
-
- When DeluxePaint finishes drawing the animation,notice that you are left on
- frame 1. Now look at the last frame(press Shift-2). You'll see that even though
- the distance from where you stamped your brush to the center of the circle was
- exactly 200 pixels and the move you requested was 200,the dot did not reach the
- center of the circle. If you want to move your brush to a specific location by
- your ending frame,you don't want Cyclic on. Figure 7.7 shows the results of the
- steps above with Cyclic selected and not selected.
-
- FIGURE 7.7 Example of linear move with and without Cyclic selected
-
- Although you can't see it,DeluxePaint has positioned the brush in the center of
- the circle on frame 1. If you want to prove this. Go to frame 20,display the
- Move requester,click Clear,change the Count to 1 and click Draw.
-
- 132
-
- When you complete a move with Cyclic selected,DeluxePaint automatically
- advances you to the frame beyond the end of your Count and the brush position
- DeluxePaint remembers is the position your specified in the Move requester.
-
- SMOOTH MOVES WITH EASE
-
- The Ease Out and Ease In edit fields let you specify a number of frames over
- which you want the brush to accelerate or decelerate in your animation. The
- primary advantage of these feature is that you can make the brush movement
- smooth at the beginning and ending points. Also,some effects require a gradual
- acceleration and deceleration to be realistic. For example,a bouncing ball
- should accelerate on the way down. The bouncing ball is a good example of how
- this feature works,so let's try it. In the process we'll also use the Come To
- option.
-
- Clear all of your frames. Draw a filled circle about the size of a nickle and
- pick it up as a brush.
- Move to frame 20 and stamp the brush down near the bottom of the screen.
- Display the move requester;click Clear;enter -170 for your Y Distance move.
- Change the Ease Out field to 10. Select the Come to option. Make sure the Count
- is set to 20. Click Draw.
- When DeluxePaint has finished drawing your animation,chose Control>Ping Pong
- from the Anim menu to play the animation forward and backward. What you should
- see is a bouncing ball.
-
- Let's take a moment to review what you just did. When you entered -170 for your
- Y move,you told DeluxePaint that you wanted the brush to move downward 170
- pixels. When you entered 10 in the Ease Out edit field,you told DeluxePaint
- that the brush should gradually increase its speed ove the first 10 frames and
- then move at the same speed for the last ten. Finally,by clicking the Come To
- option,you told DeluxePaint that the brush movement should end in the position
- and on the frames where you clicked.
-
- The Come To option is especially useful when it is easier to stamp the brush at
- the end of a move than to stamp it at the beginning. This was exactly the case
-
- 133
-
- with our bouncing ball example. We can more easily stamp the brush where we
- want the ball to bounce than we can stamp above and enter numbers that will
- move the ball to the proper end point.
-
- WHAT'S LEFT
-
- What remains in the Move requester is fairly straightforward. For now,we'll
- summarize what each of the buttons does. You'll find examples of the features
- in the following chapter and additional explanations in the Reference.
-
- DIRECTION
-
- The Direction options control the direction of the move and the direction of
- the recording.
-
- The Go From button is the default setting for movement. With this option
- selected,the settings in the Move requester are used to paint motion away from
- the point where you stamped your brush. For example,an X Distance of 200 moves
- to the right from where you stamped your brush.
-
- With the Come To option selected,the settings in the Move requester are used to
- paint motion toward the point where you stamped your brush. For example,an X
- Distance of 200 moves to the right to where you stamped your brush. This option
- is most useful when it's easier to specify the position where you want to move
- to end than it is to specify the beginning. Remember that you want to stamp the
- brush on the last frame you want to draw.
-
- RECORD The Record options let you specify the direction in which DeluxePaint
- paints the frames of your move.
-
- Forward is the default and paints the frames by flipping forward.
-
- In Place causes DeluxePaint to paint all of the move on the current frame.
-
- Backward paints the frames by flipping backward--this option is useful with
- Trails.
-
- 134
-
- Trails and Fill are best explained by vivid example,you'll find two examples of
- each in the next chapter.
-
- ANIMATED BRUSHES
-
- So far we've shown you how to create an animation by painting on a series of
- frames. DeluxePaint also lets you select an area of animation as a brush and
- paint with it. The result is that the brush changes while you paint,and,
- depending on whether or not the frame changes,you create either animation or
- interesting effects.
-
- In A Guided Tour,we showed you how to load and use one of the animbrushes
- included on your Animation disk. In this section,we'll show you how to create
- as imple animbrush and paint with it.
-
- CREATING A SMALL ANIMATION
-
- To begin,let's create a simple animation that we can easily pick up as a brush.
-
- Choose Change Color>Default Palette from the Picture menu.
- Clear all of your animation frames. Paint a circle about the size of a quarter
- and filled with a gradient. Pick your circle up as a brush.
- Paint your brush down and use the move requester to rotate it 360 over twenty
- frames(display the Move requester;set all of the options to their defaults;set
- the Z Angle to 360;select Brush angles;make sure the Count is 20 and that
- Cyclic is selected).
-
- Your brush will rotate in place to create an animation that looks a little like
- a spinning planet.
-
- PICKING UP AN ANIMBRUSH
-
- When DeluxePaint is finished painting the animation,step to frame 1 and choose
- Anim Brush>Pick Up from the Anim menu.
-
- 135
-
- This last step gave you a large cross-hair like the one you use to pick up
- standard bushes,but it is special in that it picks up from all of your frames.
-
- Pick up the circle animation as a brush as you normally would using the left
- mouse button.
-
- When you release the mouse button,you will see each of the frames flip as the
- area is picked up. When it's done,you have your animbrush. Another way to pick
- up an animbrush is to select the Brush Selector and hold down the Left Amiga
- key(Commodore key on Amiga 500's)as you pick up an area of your animation.
-
- USING THE ANIMBRUSH
-
- To prove that you have an animated brush,paint with it a little.
-
- You'll see that the brush spins as you paint. This is one way to use an
- animated brush. But better yet,try animpainting:
-
- Click CLR and clear all frames. Hold down the Left Amiga key(Commodore key on
- Amiga 500's). Position the brush in the lower left corner of the screen and
- paint from left to right across the screen.
-
- The frames flip as you paint,so you only place one cel of the animbrush on each
- frame of your animation. When you play the animation back,you'll see a ball
- roll from left to right across the screen.
-
- ANIMBRUSH SETTINGS
-
- When you begin to combine animbrushes into large animations,you'll find that
- occasionally you want to change the rate at which an animbrush transforms. You
- might even want to change the direction in which an animbrush plays. For
- example,you might want the gradient ball you created above to turn in the
- opposite direction. You can do this with the AnimBrush Settings requester.
-
- Choose AnimBrush>Settings from the Anim menu.
-
- 136
-
- ANIM BRUSH SETTINGS
-
- NUMBER OF CELS = 2
- DURATION: 2
- CURRENT: 1
- DIRECTION:
-
- CANCEL OK
-
- FIGURE 7.8 AnimBrush Settings
-
- Click the (backward) direction button and click OK.
-
- Now your gradient circle will rotate in the opposite direction when you paint
- with it.
-
- The Duration field in the AnimBrush Settings requester let's you specify how
- many stamps of the brush the animbrush uses to complete its cycle. If the
- Duration number is larger than the number of cels,the brush seems to move more
- slowly. If the Duration number is smaller than the number of cels,the brush
- seems to move more quickly. Let's try painting normally with a brush and then
- paint with the Duration set higher.
-
- Choose AnimBrush>Load from the Anim menu. Load the file named Bird from the
- Animbrush folder of your Animation disk.
- Display the AnimBrush Settings requester and set the Direction to play forward.
- Click OK.
- Select light blue as your background color and clear all frames.
- Stamp the brush in the middle of the screen Display the Move requester. Click
- Clear. Set the X Distance to -100 and the Z Distance to -100. Click Draw.
-
- Your bird is painted flying outward from the center of the screen toward the
- left edge. Play the animation to see what it looks like. Now let's paint
- another bird that flaps its wings more slowly.
-
- Choose AnimBrush>Settings from the Anim menu. Set the Duration field to 24. Set
- the Current field to 1 to put the brush at its first cel. Click OK.
- Go to frame 1. Display the Move requester. Click Go Back. Change the X distance
- to +100 and leave everything else the same. Click Draw.
-
- 137
-
- This time your bird flies out to the right. Play the animation and compare the
- flapping of the birds wings. If you step through the frames of your animation
- one at a time,you'll see that the bird on the right takes two frames before
- changing the wing position,while the bird on the left moves its wings on every
- frame.
-
- Now that you've seen some of DeluxePaint's animation features,you might like to
- play around a little. Load the animations on your Animation disk and play them.
- There are several animbrushes on the disk that you can combine with the Mermaid
- animation. When you feel you're ready to see some more of DeluxePaints
- animation features,move on to the next chapter. It shows you how to create some
- interesting animation effects by combining different features of the program.
-
- 138
-
- PAGE 139 & 140 ARE BLANK
-
- NOW LOAD PART 2...
-